C&VG has whipped up a hands-on preview of Ascaron's Sacred based on "near-complete code". Here's a bit from the intro:But after a few hours' play, you begin to realise that breaking genre boundaries is not the point of this combat-heavy RPG. Instead, it wants to take what we already love, enlarge it, refine it and then let us gorge upon it once more. It's Diablo with better visuals and more freedom of exploration. It's Divine Divinity with more interesting character classes and a streamlined interface. Or at least it will be if it turns out as it should. |