RPGDot Network    
   

 
 
Fallout: The Brotherhood of Steel (Xbox)
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Guild Wars: Jeff Strain Interview @ GamesIndustry

(PC: MMORPG) | Posted by Dhruin @ Saturday - February 25, 2006 - 08:02 -
Top
| Game Info | Rate this game | Homepage | Screenshots
ArenaNet's Jeff Strain has been interviewed about Guild Wars and their methodology in pursuing an online game without a subscription fee:
GamesIndustry.biz: You're running an MMO without a subscription fee, and using an episodic content model instead - but it seems that basically, you're accepting less revenue for providing an MMO service than other firms are, since many of them release paid-for expansion packs as well as charging a monthly fee. How do you justify that, economically?

Jeff Strain: First of all, it costs us far less to operate Guild Wars than a traditional MMO. The technology team behind our server technology is the team that built the original Battle.net. At that time, there was no broadband, so the whole thing was built around 28.8 modem assumptions - so we learned a tremendous amount about latency masking and bandwidth optimisation. When we built the core network technology behind Arena.net, of which Guild Wars is one game that uses that technology, it was really designed with those principles in mind. Even though we knew that broadband was growing and that most people would have it, we wanted to make a game that was very bandwidth-light, because we knew from the beginning that we were not going to charge a subscription fee, and that - bandwidth - is one of your primary operating costs. Obviously you pay for the server infrastructure up front, but your ongoing cost is bandwidth, and we use substantially less bandwidth than almost any online game out there. So, right up front, we've cut our support cost that way.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.