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GameGuru Mania has put up an interview with Brent Knowles of BioWare, the Co-Lead Designer of Neverwinter Nights, as he talks about the game, now that it is done. Here's a snippet:
Predrag: Let's now talk about parts of game that most people see like mistakes. 1) Why is singleplayer focused on one character only? Why isn't there "real party" like one in Baldur's Gate? 2) Why giving advantage to action over adventure component?
Brent Knowles: Neverwinter is meant to be a faster-paced game than Baldur's Gate. Controlling a whole party in real-time is very difficult. Instead, when playing Neverwinter Nights you get to focus on developing one single character -- which makes it very consistent with the intent of Dungeons & Dragons. I think there is a fairly even balance between action and role-playing in Neverwinter Nights. Many of the quests have multiple endings and there are many interesting characters that you get to interact with. |
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