RPGDot Network    
   

 
 
The Broken Hourglass
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
NWN: Interview with Brent Knowles

(PC: Single- & Multi-Player RPG) | Posted by Ariel @ Sunday - July 21, 2002 - 13:53 -
Top
| Game Info | Rate this game | Homepage | Screenshots
GameGuru Mania has put up an interview with Brent Knowles of BioWare, the Co-Lead Designer of Neverwinter Nights, as he talks about the game, now that it is done. Here's a snippet:
    Predrag: Let's now talk about parts of game that most people see like mistakes. 1) Why is singleplayer focused on one character only? Why isn't there "real party" like one in Baldur's Gate? 2) Why giving advantage to action over adventure component?

    Brent Knowles: Neverwinter is meant to be a faster-paced game than Baldur's Gate. Controlling a whole party in real-time is very difficult. Instead, when playing Neverwinter Nights you get to focus on developing one single character -- which makes it very consistent with the intent of Dungeons & Dragons. I think there is a fairly even balance between action and role-playing in Neverwinter Nights. Many of the quests have multiple endings and there are many interesting characters that you get to interact with.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.