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Eurogamer has talked to designer Andrew Tepper about A Tale in the Desert, a MMORPG with a different approach (no fighting). The interview spands three pages and is written more or less like an article. Here's a bit for you:
"One of the first tests you're likely to encounter is the Test of Mentorship in the discipline of Leadership. When you log in for the first time, you will likely be greeted by an established player offering to be your Mentor. He or she will show you around the game and teach you how to get along in the world. After about 90 minutes you will have the option to build a shrine in honor of your mentor. There's nothing to gain by building such a shrine; in fact, it takes some time and requires materials. But it does help your mentor to pass the Test of Mentorship. So, what's the best strategy in being a mentor? You have to make your students want to do you a favor. To pass the Test of Mentorship and become a Level 1 Leader, you have to make people like you. This is fundamentally different from other MMORPGs." |
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