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The developer notes for December have been posted at the Asheron's Call 2 Insider site. There's a lot to read, so this is just the start of the arzicle:
New Starter Experience: The entire experience for new players has been updated, providing new players with much more information about the game world and directing them in the process of rebuilding Dereth. Players should note that if they had an existing character logged off in one of the old training halls, their character will login at the beginning of the new training halls.
Dungeon Enhancements: Dungeons on all three continents have been tweaked and enhanced. These enhancements range from adding new sources of treasure, to refining the textures and feel of the dungeon, to balancing the difficulty of the dungeon.
Experience Rewards: Many mid-level solo creatures (level 25 through 40), have had their experience rewards boosted. With the exception of level 25 creatures found on Osteth, creatures level 25 and 40 have received a 15% boost in their experience reward. Creatures level 26 through 39 have been given a 30% boost in their experience reward.
Skill Dynamics Revised: Many non-harmful skills have had their Vigor cost reduced. These skills, which have short durations and cool-down periods between uses, now cost 1 Vigor point to use. (Note that the Vigor cost of Health and Vigor heals has not been reduced to 1.) In addition, unless a skill specifically uses a shield (such as a shield bash skill), the vigor cost on the shield is ignored. Finally, many class-specific skills have been updated for this episode. Full details on the affected skills can be found in Class Changes and Fixes below. |
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