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Snakecharmer Software is currently working on a remake of alltime classic System Shock, a futuristic single player RPG from highly acclaimed Looking Glass Studios who were unfortunately forced to go out of business a while back.
Snakecharm intend to support DirectX 8.0 technology but to stay as close as possible to the original System Shock "as the engine allows". Here are some early screenshots.
Once done, SS2K will be distributed as freeware. A release date has not been set yet.
Here's a snip from the FAQ:
What graphic engine will SS2K use?
SS2K will use Pie In The Sky’s GCS3D engine. You, in the back, shut up. Look at it this way: System Shock used a kludgey tile-and-sprite-based 3D DOS engine. GCS3D is a kludgey tile-and-sprite-based 3D DX8 engine. (In all fairness, GCS3D can support true 3D objects.) GCS3D also has a workable inventory system, vital for any decent remake of System Shock. A couple of notes: I’ve built System Shock’s Medical level in both UnrealEd and Worldcraft... but the simple sector-editor of GCS3D is far easier and more effective than either, at least in building System Shock geometry. Besides, I’ve been playing with GCS for years…so I know how to get the most out of the engine. Trust me on this one – I won’t be able to recreate everything in System Shock, but I’ll come close.
| Source: Through the Looking Glass |
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