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Jeux Online has posted an interview (presumably originally posted in French but now translated) with ArenaNet's Jeff Strain:Q: What were the reasons that made you chose to rethink the online RPG design?
Jeff Strain: When I said that the game was design to reward you for you skill rather than your time, what I am talking about is that, the traditional MMO, will often take 50 or 70 hours of content stretch it out over a 100 hours putting a lots of mechanics that require you to spend a lot of hours levelling from one lvl to the next, and the problem you see with this it that it hurts you the players in 2 ways. First of all it’s very difficult to ever have any kind of interesting PvP in a game like that, because ultimately what makes the difference wherever your going to lose or win the PvP is your level, and your level is function of how much time you invested in the game. If you spend 400h playing a traditional MMO and are lvl 40, and I spend 100h hours and I’m lvl 20, there really no reason for us to compete. There is absolutely no chance I am going to beat you, your just higher level... And that’s the traditional role playing game mechanic that was establish all the way back to you know the pen and paper games D&D in the 70 ‘s , mechanics that has been cloned continually since it mutated to the computer game industry. | Source: Blue's |
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