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Thanks to Wayne from Gamehelper for letting us know that they have posted a 'Deus Ex: Invisible War' Q&A with Ion Storm's Harvey Smith.[GH] Has (Had) there been any talk to pull a Duke Nukem Forever and switch over to the Source engine? Half-Life 2 looks pretty good…How confident are you with Unreal technology standing up to behemoths such as iD and Valve?
[Harvey] Deus Ex: Invisible War uses parts of Unreal, but mostly it's our own engine. Doom 3 and Half-life 2 are beautiful, but our focus is emergent gameplay, plus elements related to story and RPG character advancement. |
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