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An interview with Stephanie Shaver at Simultronics about Hero's Journey is online at MMORPG.com, with questions coming from the community:MMORPG.com: [From Harelin] Will Hero’s Journey introduce any features never before seen in previous MMORPGs? In other words will you be taking the road most traveled or the road least traveled so to speak? Or maybe a middle road between the two; not really looking for specific features or anything here, just a general idea of the intentions you have with the game.
Stephanie: Our intentions are to make the best game ever, but that's a given.
We definitely intend to innovate, but not so far off the map that you won't be able to identify the game as massively multiplayer roleplaying fantasy. I don't think there's anyone on development that doesn't play an MMORPG of some sort and isn't passionate about what makes those games fun.
We want to instill a sense of wonder and fun into the game, and we know that you can't get there by rehashing what everyone else has done in the past. We know what we like, and we definitely intend to bring in the cool stuff and our accumulated years of experience as game designers.
We also intend to winnow out the not-so-cool stuff that we feel bogs down our experience in other games. I can't disclose exactly what we're doing or how, but these are concerns we have taken into account when we design. |
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