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Gamespy continues their feature series exploring the past and future of MMO games with an editorial titled 'Designing for the Masses', which discusses designing MMO games for mass-market success:EverQuest, Sony Online Entertainment's bellwether massively multiplayer online game (MMOG), has approximately 460,000 subscribers. According to Jupiter Research, an analyst firm that closely monitors the gaming world, it costs approximately $10 million per year to run an MMOG. That makes EverQuest a financial success.
EverQuest's closest competition -- Star Wars Galaxies and Dark Age of Camelot -- have under 300,000 subscribers. That gap suggests that EverQuest is a popular success in a highly competitive market.
What EverQuest is not, however, is a mass-market success. You can find the article here. |
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