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The long awaited and almost released and then again un-released patch for Troika's RPG jewel Temple of Elemental Evil is available at Worthplaying or GamersHell now. The 8 MB sized file addresses the following issues:[quests]
Mona orb quest fixed so that she will always recognize and accept the orb's return to complete her quest.
Romag now recognizes when you return to him if while doing his quest Rentsch is killed.
Pishella's dialog updated so that she consistently says the PC's have four days to destroy Zuggtmoy after the skull is destroyed.
Can no longer tell Hedrack that Scorpp has been killed to get to the end game if Scorpp is NOT dead.
Can no longer offer Skole's violet garnet to Lodriss if Skole's quest is just mentioned and you do not have the garnet.
Antonio will allow you to place dice with him again if you are doing quests for Alrrem and exit the dialog the first time you play without winning.
Belsornig now marks the Oohlgrist quest as botched if you kill the troll or have already convinced him to join Alrrem
Poison vial from Belsornig must be left in Alrrem to complete the quest (you can no longer just insert it and then remove it)
Rannos Davl will now continue the Chaotic Evil vignette conversation with the player after the moathouse has been cleared.
[spells]
produce flame can no longer be cast multiple times in the first round it is cast.
touch attack spells no longer allow infinite actions in the first round they are cast.
magic weapon, greater magic weapon, magic vestment, and keen edge are no longer permanent.
animate dead now makes the target corpse drop all of its inventory before creating the specified undead creature.
protection from evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
magic circle against evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
Haste now correctly gives a bonus attack with the primary weapon at the highest base attack bonus for a full attack.
the same character can no longer be targeted more than once for Haste (which originally allowed the Haste bonuses to stack multiple times).
the same character can no longer be targeted more than once for Slow (which originally allowed the Slow penalties to stack multiple times).
break free is now possible with the entangle spell.
dismiss spell now works properly with the entangle spell.
spike stones (damaged state) now correctly responds to the Heal skill or a cure spell.
spike stones/spike growth now damage a character after movement, rather than before (which would keep a character from moving at all in the spell's radius).
"spell cast" signal is now properly relayed to all spell targets.
"break free" now properly relays the correct spell ID.
"dismiss spells" now properly relays signal to all spell targets.
touch spells that are held as charges now properly remove themselves when the character casts another spell.
entangle no longer spawns multiple area effect particle systems.
softer earth and stone is no longer permanent.
spike stones/spike growth play sound f/x correctly.
burning hands is now correctly listed as an Evocation spell.
see invisibile is now correctly listed as a Domain Knowledge Level 2 spell.
discern lies is now correctly listed as a Domain Knowledge Level 4 spell.
spike growth is now correctly listed as a Domain Plant Level 3 spell.
spike stones has been moved to a Domain Plant Level 4 spell.
blur is now correctly listed as a Domain Protection Level 2 spell.
enlarge is now correctly listed as a Domain Strength Level 1 spell.
endure elements was incorrectly listed as a Domain Strength Level 1 spell.
endurance is now correctly listed as a Domain Travel Level 2 spell.
haste is now correctly listed as a Domain Travel Level 3 spell.
hide from undead is now correctly listed as a Domain Trickery Level 1 spell.
suggestion is now correctly listed as a Domain Trickery Level 3 spell.
mind fog is now correctly listed as a Domain Trickery Level 5 spell.
sleet storm is now correctly listed as a Domain Water Level 3 spell.
death ward now properly protects against Death spells (e.g. Slay Living) * darkvision has been removed as a learnable spell.
fixed, spell 522 (Wall of Fire) was incorrectly mapped to Glibness.
spiritual weapon is no longer affected by adverse spell effects, such as Web.
spiritual weapon no longer deals holy/unholy damage.
fixed circle of doom, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure light wounds, mass to use correct caster level check.
fixed inflict critical wounds, inflict light wounds, inflict moderate wounds, inflict serious wounds, and inflict light wounds, mass to use correct caster level check.
fixed slay living to use correct caster level check.
divine favor now properly applies its bonus to damage rolls.
true strike now properly set as a Verbal spell only.
dismissal DC check now correct. typo in 3.5 manual-in-progress.
cloudkill now correctly checks spell resistance before applying it's effects.
fixed several issues of Poison damage/effects from spells versus immunities to poison.
fixed a spell resistance check in the spell module.
vrock spore attack now properly checks against Poison immunity.
goodberry now heals 1 point of non-lethal damage also.
call lightning now correctly reduces duration by 10 rounds per use.
flame strike now correctly observes evasion/improved evasion when dealing the secondary DIVINE damage.
spells that were previously being incorrectly reduced by Damage Reduction now deal "MAGIC" type damage, which will not be reduced by DR.
Conjuration spells that previously were subject to Spell Resistance in 3.0 are now NOT subject to SR as in 3.5.
Resist Energy no longer removes itself after absorbing damage, and should now absorb the correct amount of damage based on caster level.
Protection From (Alignment) and Magic Circle against (Alignment) now properly give immunity to mind-affecting/charm spells.
MANY scrolls were casting aid (mostly 3.5 spells), they should now cast their correct spell
added a catch-all to remove lingering spell effects that persist after duration expires.
Targets of command:fall now stay on the ground for 1 round as per PHB.
Detect Undead should play a sparkle on undead now, before they just happily sat there detected but quiet.
Lareth's ring of freedom of movement should work more like the spell now.
[rules]
tumble now properly works for characters not in medium or heavy armor.
evasion/improved evasion now properly works for characters not in medium or heavy armor.
fixed bard spell failure check when not in medium or heavy armor.
monk and barbarian fast movement fixed in regards to armor (none, light, medium, heavy).
ranger feats related to medium and heavy armor are now correct, including two-weapon fighting.
fast movement for barbarians and monks is now correct in regards to medium or heavy armor.
paladin divine grace saving throw bonus is now properly adding a bonus from CHA (was CON).
healing domain power (add +1 to caster level checks for Healing spells) should now work properly.
fixed 1-handed/2-handed issues with dwarven waraxe.
fixed 1-handed/2-handed issues with bastard sword.
fixed weapon proficiency issue with bastard sword.
fixed certain cases in which a creature was "helpless" but not eligible to be subject to a sneak attack.
equipped shields now properly count against 2-handed (x1.5) damage with melee weapons.
monks can now use Power Attack with unarmed strike.
metamagic feats no longer actually increase DC checks for spells.
using/drinking potions now correctly incurs AOO's.
evasion/improved evasion now correctly reduce damage appropriately against an empowered damage spell
weapon finesse updated to 3.5
added greater weapon focus to levelup screen
whirlwind attack no longer free after being used multiple times
Full attacking with dual weapons now uses the correct weapon.
cleave no longer works with whirlwind attack
Corrected bonuses for improved two weapon fighting
changed short swords to use proper type
Corrected armor check penalties for masterwork armor
corrected armor check penalties for crafted magic armor
corrected critical hit ranges
greater spell penetration added
Run actions (and all such derivative actions like Charge) now correctly invalidate a 5' step after performing the action.
Atari's support page still doesn't have the file, even though BluesNews reports to have it seen there. |
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