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An interview with Erci Simon about the gameplay of Ryzom has been published in the development section of the official site. Here's a bit:
Ryzom.com: What vision did the game design bring to the development of Nevrax’s first massively online world?
Eric: The Saga of Ryzom embodies a vision of an online experience that embraces four ways people like to play: to explore and discover stunning, virgin planetscapes; to socialize and play creatively with strange, exotic-looking playmates on wild and sometimes dangerous terrain away from pressures and expectations of daily life; to kill mobs and exorcise our demons; and for the achievers among us: to push the limits of challenging and rewarding, dynamic systems and AI that respect a player’s intelligence. |
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