RPG Vault has gotten the opportunity to interview ArenaNet's co-founders Patrick Wyatt, Mike O'Brien and Jeff Strain about their company's upcoming MMORPG 'Guild Wars'.Jonric: In light of the title, how important is the guild system, and what kinds of features and elements are you building into the game to support them?
ArenaNet Team: As you might imagine from the name Guild Wars, we believe that guilds can be an exciting part of online games, and we'd like to make it easy for players of all skill levels to participate. To join a guild is to become part of a community of players who extend the game play experience together, enhance the fiction of the game world, provide positive motivation and support, and just have fun as a team. A good gaming experience can be more even fun when shared with friends, so many of the features we'll be adding are designed to help players become part of the community, and to provide rewards to guilds for helping and recruiting new players. In addition to the game features that we've previously pioneered that are now considered standard fare in games, like online chat and matchmaking, we're adding support for guild forums, messaging, buddy lists, item storage, Guild Halls, guild tournaments, and more. All of these features are integrated into the game, and are accessible even while you're in the middle of a mission.
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