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A First Look is up today at Gamespot for Midgard, the online RPG in development at Funcom, the same guys that brought you Anarchy Online. The preview is full of interesting information, like this:
Midgard will be a very open-ended game, with few absolute restrictions on what players can do, but there are always consequences to player choices. This design philosophy is at the heart of the strategic resource gathering, in which players collect materials to support villages that are expected to group together 50 to 200 players. The players use trade skills to create all of the items in the game--there will be no NPC-operated shops. So the wealth of the human settlements is directly tied to exploiting nature, but nature will fight back. For example, when players are overharvesting, forest-fierce bears will appear to dissuade them from being too greedy. The richest areas to the north of Midgard are also the most hostile. One of the things that will always keep the economy going and growing at a steady collective rate is that all items in the world wear out over time. Careful players will repair their items to slow the process, but eventually even the best sword will break.
You can read it all right here. |
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