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RPG Roundtable #1 Part 1 at RPGVault

Posted by Rendelius @ Tuesday - July 01, 2003 - 02:08 -
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The topic of the first RPG round table at RPGVault is: "In many gamers' minds - and perhaps in those of some developers and publishers as well - CRPGs are very closely tied to fantasy settings and themes. For this initial Roundtable, we decided to explore how our friends in the RPG development community regard this connection. To this end, we invited a number of them to comment on it, including but not limited to the benefits and drawbacks of this relationship, why gamers who say they want non-fantasy CRPGs continue to go out and buy fantasy ones, what other settings would interest them as developers and as players, and how ready the industry and the CRPG player audience are for other themes" - and several developers share their thoughts about it with us, like Raphael Colantanio from Arkane Studios (Arx Fatalis, Arx Fatalis 2):
The medieval fantasy setting is definitely linked to the word RPG - I would be tempted to add 'unfortunately'. I would say by definition, people immediately think of RPG when you say the words 'medieval fantasy' and vice versa.

The main reason is probably a cultural legacy from the very first RPGs and CRPGs that were both inspired by Tolkien's books and their medieval fantasy setting - I'm thinking of Wizardry, Ultima, Bard's Tale... Since that time, very few have managed to break the rule; it seems that both customers and developers are very conservative about it. After all, medieval fantasy is a setting people feel confident with and can always relate to. Everybody knows that a goblin is a little arrogant coward that will try to fool you. Everybody knows that a dragon probably hides a nice treasure in his backroom, and everybody knows what a teleporter does. There's no need for explanations.

Obviously, it would be interesting to define CRPG better. I bet we'd come up with one definition per gamer, and that could be a very interesting discussion. Personally, I'd say CRPGs are games that make me forget about myself and manage to drag me into a character's story, the key elements being immersion, freedom in the way I want to play, high level of interactivity, emotions and sense of vulnerability. Very few games manage to do that to me; for me, an RPG doesn't necessary have to feature the usual cliched tons of stats, billions of different weapons, infinite level of character customization and progression - all this in an endless med fantasy open world with thousands of sub-quests.
Raf and the others had more to say, so head over and read the article.
 
 
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