|Checkout the second part of the Horizons developer's diary from designer Paul Peterson, where he tells us some of the things he will be working on this week.|
Combat: This is one of my primary tasks. I'm responsible for all of the math involved in deciding whether a character hits or misses a monster, whether the monster blocks the attack, how much damage the attack does to the monster, etc. etc. It's hard creating a system that balances combat across all levels. We've gone through several different systems, deciding how skill comparisons work, how statistics affect hitting and damage, how ranged combat works, and how armor works in the game. Making it all come together so that combat between a player and a monster feels right can be very tricky.