|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Dreamcatcher and Heuristic Park have released the v1.3 patch for 'Dungeon Lords'. This patch adds a functioning automap and includes the v1.2 patch with several fixes. You can grab the 38Mb file from Dreamcatcher (thanks Andy), Worthplaying and GG Mania. Here's the patch notes:Version 1.3 Update (available at retail box and downloadable)
* Added feature: Auto-map available for usage throughout the game world.
* Version 1.3 is cumulative and will work with save games in previous versions.
Version 1.2 (available at retail box)
* Gameplay tweak: Two boss battles (Shaduroth, Nypherus) slightly adjusted.
* Gameplay tweak: Random monster drops adjusted slightly.
* Gameplay tweak: Locust spell has been slightly reduced in damage and no longer "jumps" over distances.
* Gameplay tweak: Samurai/Imperial armor bonus strike/parry changed to +1 per item.
* Added feature: SaveGame thumbnail images.
* Bug fix: Junk inventory operates correctly now allowing players to keep duplicates of the 18 most valuable items.
* Bug fix: Potions of Power working correctly.
* Bug fix: Rare cases of automatically equipped items which can't be removed.
* Bug fix: Occasional Volgar double-speech at end game fixed.
* Bug fix: Quest characters now remain in the world if the player runs away and enters another scene.
* Bug fix: Monster summons can no longer get stuck in terrain or walls in the Demon Realm.
* Bug fix: NPCs (Elderon, Morgus, Valkyra) should no longer get stuck in objects if blocked in their path. |
|
|