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Dungeon Lords v1.3 Patch Released

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Wednesday - June 29, 2005 - 21:15 -
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Dreamcatcher and Heuristic Park have released the v1.3 patch for 'Dungeon Lords'. This patch adds a functioning automap and includes the v1.2 patch with several fixes. You can grab the 38Mb file from Dreamcatcher (thanks Andy), Worthplaying and GG Mania. Here's the patch notes:
Version 1.3 Update (available at retail box and downloadable)

* Added feature: Auto-map available for usage throughout the game world.
* Version 1.3 is cumulative and will work with save games in previous versions.

Version 1.2 (available at retail box)

* Gameplay tweak: Two boss battles (Shaduroth, Nypherus) slightly adjusted.
* Gameplay tweak: Random monster drops adjusted slightly.
* Gameplay tweak: Locust spell has been slightly reduced in damage and no longer "jumps" over distances.
* Gameplay tweak: Samurai/Imperial armor bonus strike/parry changed to +1 per item.
* Added feature: SaveGame thumbnail images.
* Bug fix: Junk inventory operates correctly now allowing players to keep duplicates of the 18 most valuable items.
* Bug fix: Potions of Power working correctly.
* Bug fix: Rare cases of automatically equipped items which can't be removed.
* Bug fix: Occasional Volgar double-speech at end game fixed.
* Bug fix: Quest characters now remain in the world if the player runs away and enters another scene.
* Bug fix: Monster summons can no longer get stuck in terrain or walls in the Demon Realm.
* Bug fix: NPCs (Elderon, Morgus, Valkyra) should no longer get stuck in objects if blocked in their path.
 
 
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