RPGDot Network    
   

 
 
Dominus Online
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Carpe Diem: Journal #1 @ RPG Vault

(PC: MMORPG) | Posted by Inauro @ Thursday - May 18, 2006 - 08:58 -
Top
| Game Info | Homepage
Persistent Worlds' Ken Johnston offers some insight into the method behind the madness that is Carpe Diem.
Introduction

Hello, and welcome to this article about Carpe Diem. I should first tell you why I am involved in this project. I have loved playing massively multiplayer games for as long as I can remember. To me, they are the future of gaming. Once you have experienced a game where you can interact naturally with other people, it is very hard to go back to the standard ones.

However, MMO games have a big disadvantage - it is very hard to tell a big story in a virtual world with thousands of players. How can you make each player a hero?
More...
Source: RPG Vault
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.