|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Persistent Worlds' Ken Johnston offers some insight into the method behind the madness that is Carpe Diem.Introduction
Hello, and welcome to this article about Carpe Diem. I should first tell you why I am involved in this project. I have loved playing massively multiplayer games for as long as I can remember. To me, they are the future of gaming. Once you have experienced a game where you can interact naturally with other people, it is very hard to go back to the standard ones.
However, MMO games have a big disadvantage - it is very hard to tell a big story in a virtual world with thousands of players. How can you make each player a hero? More... | Source: RPG Vault |
|
|