|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A Freedom Force Q&A with Ken Levine has been posted at Computer & Video Games today. This is an interesting bit:
How many people on the Freedom Force team worked on System Shock 2? What did you learn from that title and incorporate into FF?
Ken: A bunch, including myself (lead designer of System Shock 2) and Jon Chey (project lead of SS2). Sound designer Eric Brosius (of Shock 2 and Thief fame) is handling the bumps and gurgles once again. And numerous people in the Boston office are actively consulting on the game. I think System Shock 2 defined the kind of games Irrational makes, which is giving the player a lot of choice about how they play their game. Shock 2 was essentially a shooter that used its RPG elements to let you decide how to face the challenges of the game. It also had a strong simulational component. Freedom Force does things much the same way (except it's a tactical game with lots of RPG elements) and in addition, we are also going heavily into the user modification area. |
|
|