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Freedom Force Q&A at CV&G

(PC: Single-Player RPG) | Posted by Rendelius @ Monday - March 11, 2002 - 13:42 -
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A Freedom Force Q&A with Ken Levine has been posted at Computer & Video Games today. This is an interesting bit:
    How many people on the Freedom Force team worked on System Shock 2? What did you learn from that title and incorporate into FF?

    Ken: A bunch, including myself (lead designer of System Shock 2) and Jon Chey (project lead of SS2). Sound designer Eric Brosius (of Shock 2 and Thief fame) is handling the bumps and gurgles once again. And numerous people in the Boston office are actively consulting on the game. I think System Shock 2 defined the kind of games Irrational makes, which is giving the player a lot of choice about how they play their game. Shock 2 was essentially a shooter that used its RPG elements to let you decide how to face the challenges of the game. It also had a strong simulational component. Freedom Force does things much the same way (except it's a tactical game with lots of RPG elements) and in addition, we are also going heavily into the user modification area.
 
 
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