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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Wednesday - April 10, 2002 - 05:53 -
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WotC have returned the stuff they think should be changed in IWD2 in order to make it comply to the 3E rules. This and more was found on the IWD2 forums:

    Josh Sawyer

    Paladin of Ilmater
    If you begin gameplay as a paladin of Ilmater, your only multiclassing option is cleric of Ilmater.


    Rogues
    High level rogues can also get Slippery Mind and Improved Evasion, which is worth waiting around for, IMO.


    Throwing Hammers
    Yes. Dave Maldonado has gone to great lengths to get throwing hammers into the game.


    About the upcoming contest
    I just talked to our marketing folk, and they are going to send it off to legal for approval. It should be a fun contest that allows you to exercise your creative minds.


    The modifications required by WotC for a 3E game
    We are making modifications to IWD2 to meet WotC's expectations for a 3E game. Here are the main changes:

    Armored Arcana: This will now reduce ASF by 5% per rank instead of 10%.
    Exotic Weapon: Bastard Sword: This feat will be introduced.
    Casting Defensively: When spellcasters are near melee combat, they will automatically attempt to cast defensively. When they do this, they must make a successful Concentration check vs. a 15 + Spell Level DC. If they fail, they lose the spell. If they succeed, they cast the spell.
    Cleric Spells and Alignment: Clerics will not be able to cast spells with descriptors that oppose their alignment.
    Cleric Domains: We will have them, as listed.
    Death Blow: We are removing this feat.
    Fiendslayer: This feat will be changed to +1 to hit and damage vs. dragons, half-dragons, chimeras, and demons.
    Heretic's Bane: This feat will be changed to +1 to hit and damage vs. clerics and druids.
    Improved Turning: We will change this to add +2 to the number of HD that can be affected per turning attempt.
    Knowledge Arcana: This skill will be used to identify all magic items. Appraise will be removed. Alchemy may also be removed.
    Ranger: We will use the Player's Handbook ranger.
    Riddlemaster Feats: These will be removed from the game.

    BTW, Bastard Swords were already in the game. They fell under the "great swords" feat. Now they have their own feat.

    Doug Avery (Wolf)

    Great Axes
    Greataxes are alive and well and I am using one with my Gold Dwarf Barbarian right now. Unfortunately we cannot re-render the character avatars so they will continue using the halberd animations.
 
 
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