|HomeLan Fed's second feature today is an interview with Mayhem CEO Tomáš Benčík about their post-apocalyptic strategy-RPG, Shadow Vault. Here's an excerpt:|
HomeLAN - How did the idea behind Shadow Vault come about?
Tomáš Benčík - We just liked the idea of a dark, devastated world. Only a small team started working on Shadow Vault and it spread over time. Above all we liked the concept. There are plenty of games showing nice over-technicized future but only a handful of those showing sad, devastated land after a nuclear war. And only a small step was missing during the times of the Cold war for this vision to become reality. Shadow Vault was not designed for hard-core strategy players. Its aim is to provide enjoyable relax without the need of studying heavy manuals. In contrary to other games we simplified the rules but on the other hand, we added a lot of actions and strategic possibilities.