The June Pool of Radiance feature at the Wizards of the coast site features Associate Producer Chuck Yager' E3 impressions:Pool of Radiance: Ruins of Myth Drannor showed excellently at the convention this year. Although we only had one diehard worker (*cough* . . . that would be me . . . ) to offer demonstrations, fans, buyers, and the press seemed to eat up the game. Folks commented nonstop about how nice the minimalist interface was, how great the larger 3D characters were, and how alive they seemed to come when they moved, fought, and died. People everywhere praised the graphics, and when I revealed that game play lasts 100+ hours in single player mode alone, I received approving nods all around. Although I spent much of my time at domestic and international press meetings, the fans were among my favorite people to demonstrate to. It was with them that the "hard" questions got asked and my knowledge of the new D&D rules was plumbed. Thankfully, I passed the rigorous tests they posed and seemed to delight many with my answers of, "Yes, we have concealment, cover, flanking, delay and refocus, as well as advancing AI that uses tactics and line of sight spellcasting to the characters' advantage." |