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The Wargamer has conducted an interview with ArenaNet's Mike O'Brien, Jeff Strain, and Patrick Wyatt to find out more about the company's upcoming MMORPG 'Guild Wars'.WG: One huge difference between Guild Wars and other massively-multiplayer online role-playing games (MMORPGs) is that there's no monthly fee. Given the historically high costs of bandwidth and server maintenance, can you give us an idea of how you hope to contain them?
AN: Guild Wars was designed with the goal of not charging a monthly fee. We didn't set out to create an online role-playing game and then afterward think it would be cool to not charge a fee. We built the technology and infrastructure to make sure that we could deliver the best online experience without having to ask the users to pay a monthly subscription charge. Without going into detail, let's just say that our technology enables us to provide service at a fraction of the traditional cost of maintaining online role playing games.
But more important than the technology, we have designed our game to appeal to a very broad audience. We will also be releasing expansion packs on a regular basis. By developing and providing a continuous stream of high-quality content that our customers would want to buy and play, we will have an ongoing stream of revenue to help us provide quality service to our customers. |
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