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Arx Fatalis: Walkthrough, part 3 (Back to contents)

Part 3

Now you have to claim the Zohark from the Sisters of Edurneum.

Level 6 - The Sisters of Edurneum Outpost

Ask the guard (34) to let you enter the Sisters' Outpost and walk to Mother Zalnashh, the leader of the snake women. She will give you the Zohark, but you have to pass the Temple of Illusions first, only then will you be save against all deceptions of Akbaa. She gives you a glowing object, which you can use to enter the Temple of Illusions (15). Before entering, be sure you either have a 'Reveal' scroll with you or can cast the spell.

In room 27 you learn, that you have to hit the serpent where the sword and the sceptre meet. From the outside in room 17 you can shoot an arrow at this spot and the chest in 27 is open now, holding a golden serpent.

To open the exit in room 17, you need to cast reveal on the levers to see the one lever that opens the exit.

Next, you have to solve the riddle in room 19. Place a different object in each room to identify them and use the globe to see which lever you have to pull next - it is a bit of running up and down to the globe after each lever. After that is done, another (fake) golden serpent will appear in the back of the room and the gate to 20 is open.

In 22, you have to fight the ghost man and pull the lever on the other side of the mirror - then you can simply walk through the wall to 23.

To pass the teleport, you need to turn around in the middle of the way and walk backwards to 24, where you push a secret button hidden in the upper part of the left wall in this corridor to walk on via the secret passage and avoid the next teleporter. And then you arrive in room 25, where you have to put the real serpent (from room 27) into the bowl and can take the Zohark. The two serpent guardians will now attack you, but they are not really a match for you any more!

On your way back, you notice a dead snake women (41) holding a note about a conspiracy against Zalnashh and to meet them in the crystal caves, which you do at once.

Level 2 - The Crystal Caves

In the Crystal caves (38) you confront the two snake women and kill them to save Zalnashh. And now that you have both the Krahoz and the Zohark, you put them on and walk into the temple of Akbaa.

Level 2 - The Crystal Caves

The temple is overrun by Ylsides now. If you use the back entrance from the goblin prison (13), you can avoid most of them (but also miss a lot of XPs) and destroy the meteor. Be sure to take the resulting Koltk powder with you.

But as you leave the temple, a sequence lets you know, that Akbaa is still not defeated. You walk to the castle immediately to talk to the King Lunshire and Felnor.

Level 1 - The Castle

As you enter Arx or the castle, you find, that the Ylsides have infiltrated Arx and the castle and that King Lunshire is being held prison.

You can either fight through all of the Ylsides or teleport directly into the castle and again have the choice, if you want to fight them or use the secret passage to the prison.

Arriving at the prison, you are being ambushed; it was a trap to catch you, but Kultar saves you and lets you escape through the sewers to the city of Arx; before you enter the sewers, you might want to take the Ylside armour.

Since the Ylsides were out for you only, they draw back from Arx again.

Go back into the castle now and talk to the King and Felnor. The outcome of the talk is, that you now need to forge the ultimate weapon to defeat Iserbius, in whose body Akbaa will incarnate. To learn more about this ultimate weapon, you should get the book 'The theory of the ultimate weapon'.

Chinkashh tells you, that this book is located in the library at the Sisters of Edurneum Outpost, so you get it from there.

Level 6 - The Sisters of Edurneum Outpost

Ask Syllashh (39) for the book and read it; you now also learn, how you can enchant weapons or armour.

Then talk to Zalnashh, who tells you more about the Koltk weapon and the dragon egg you also need for the incantation. Before you continue your search, it is time for a little rest.

Level 4 - The Rebel Camp

Give the Krahoz to Alia, who is very thankful; note her demon-like face in the upcoming sequence. If you also give her the Zohark, she will even give you the Shield of the Elder in return.

Alternately, you can leave the Krahoz and/or the Zohark with the snake women, but the reward is not half as good as Alia's. You now decide to explore the rest of the crypt.

Level 6 - Crypt Level 3

Cast 'Dispel Field' at point 9 and enter the next level.

Level 7 - Crypt Level 4

Here you have to fight 3 invisible ghosts where you can see the weapon only: One wields a sword, one an axe and one a hammer.

In the tombs to the right (2 and 4), there are levers to open the tombs to the left (1 & 3). Outside room 3 you can hear a woman crying for help, but it turns out to be a trap by a vampyress only. Next is the Labyrinth of the Lost Souls (10), which requires a lot of lever switching (see map for details) to get to the statue room (5). From here, you need to switch the levers in the order the statue is pointing at them until the gate opens (see map for sequence). Before advancing to the final level of the crypt, explore the tombs: In tomb 8, you find a glowing object, which, if inserted in the wall in room 3 of level 6 will open another shortcut from and to the crypt.

In tomb 9, which can be opened with a key from tomb 8, you hear a ghost talking to you; she asks you to find her murderer and report him to the king, so she can finally rest in peace. She describes the murderer as an one-eyed man; you promise to help, of course.

Level 8 - Crypt Level 5

In the tombs 2 - 5 you find a glowing object each, which have to be put on the pillars around the grave (6) to open King Poxsellis grave. Inside you find the Helm of Poxsellis, an artefact, which will reveal anything hidden or revealed.

When you want to leave the crypt now, you have to fight 2 lichs; to actually exit this level, you must tightly follow the arrows on the floor (which you will see with Poxsellis' helmet equipped only), else the gate in room 1 will not open for you.

Level 7 - The Mushroom Forest

Continue exploring the regular dungeon now. In this level, there are mostly ratmen and a giant worm in the south west corner; you can also find the earth goblins' treasure here, which turns out to be a single gold coin only (28). Then you are free to enter level 8.

Level 8 - The Dwarven City

The dwarven mines are destroyed and you can't use magic here. The only way now, is to enter the kitchen (13); as you apporach the west exit here, a large hellhound appears, which cannot be defeated in the common manner. Instead, you need to run to the lava room (24) quickly , jump over the platforms to the exit and make your way to the dwarven corpse (27), which holds a key, a stone of power and dwarf meat.

The way back has collapsed, but the key you just found opens the door at 28, where the beast already awaits you.

Run to the Smelting (15), insert the stone of power in the machine and climb up the ladder. When the beast arrives here, try to throw the dwarf meat exactly under the machine and when the beast walks to the meat, pull the lever to smash it!

After the beast is fainting, go to the office (16) and find a diary, which explains, that the dwarves have digged to deep and have awakened a beast (does that sound familiar to you? J); get the key from the drawer near the lever and pull the latter.

Back in the smelting, pull the lever to open the lava pit. Jump over it and walk up to corridor 14, where the beast appears again. Run back to the smelting, jump over the lava pit and watch the beast falls into the pit for its ultimate demise.

Explore the rest of the mines now, find 2 more keys in bedroom 18, a stone of power and the mold to make a sabre sword.

Pass by the forge and look for mithril in the mines. Finally, in the last room (25), when you climb up the wood you find a large rock of mithril, which is too large to put in your backpack; drag it on the left site of the machine here, insert a stone of power and pull the lever, so it is teleported to the smelting.

Back in the smelting (15), smash it into several smaller mithril rocks and take the mold for the two-handed sword before you go to the forge (23). Use the machine with the one masher and activate it with another stone of power. Insert two rocks of mithril and the Koltk powder and pull the lever to get a mithril bar.

Now go to the other machine, activate it with another stone of power, pick your weapon of choice (sabre or two-handed) and place the corresponding mold below the left masher. Walk the stairs up behind the machine and put the mithril bar in the machine, then pull the lever and you have forged a mithril sword.

With this sword, teleport back to level 2, but be sure to have at least 2 fireball and some levitate scrolls with you, if your casting is not well developed.

Level 2 - The Ice Caves and the Dragon

Go to the large cave (16) and float over to the other site (18). You are about to enter the ice caves. Walk up the stairs on the left side and, when they split up, jump up the right stairs, then shot an arrow at the stalagtite above the stalagmite (44), which falls down and stands exactly on the stalagmite. Now levitate over to the stalagmite and jump to the cave from there (45); from here float to another cave (46), walk to its other exit and float to cave 19. Use fireballs here to melt the ice, both the way to the dragon cave and the frozen corpse.

You arrive in the dragon cave now (20) and can either 'buy' a dragon egg from him, if you have read the book in the castle library about Arx' races and know the number of his dragon scales or simply fight and kill him, which will also give you some dragon bones from his body.

Level 6 - The Sisters of Edurneum Outpost

Back at the Sisters, Zalnashh will enchant the Sword with the Dragon egg, but wants to know the place of the rebels first.

You can either betray the rebels now and have Zalnashh enchant the weapon or do it yourself, either by spell or by scroll and not betray Alia and the rebels, where the latter is the far better way.

You have to use the dragon egg on the Mithrilsword now and cast 'Enchant Object' on it; if you can't cast 'Echant Object' yet, you can use a scroll as well (see items list to learn where to get them).

Level 1 - The one-eyed Murderer

You remind yourself of the ghost quest with the one-eyed murderer. Upstairs the tavern, you find Enoill, the one-eyed man, but he doesn't admit anything. When we buy a beer at Tizzy for him, he drinks it and walks away drunken, so drunken, that he drops his key on the stool.

With this key, you will find a prove of his deeds in the chest in his house (12): There are several letters from Carlo, who ordered him to kill the queen. When you confront Carlo, he admits everything, but explains, that he did it for the kingdom; he found out, the queen is with a secret order and wanted to kill the king; he hands you over a letter from the queen, which explains it to King Lunshire; he is of course sad to learn this news, that his advisor has killed his wife, but there's nothing you can do for him now.

Level 4 - The King, Alia, the Snakewomen, an old debt and the Queen

You now go to the magically sealed area here (45); before you can enter, Alia walks up and thanks you for everything; she asks you to give her sigil ring to her father and they meet at the great underground sea; suddenly, the snake women appear and claim Alia to be her new queen, because Poxsellis has promised his 4th coming to them; and Alia is the one. All of a sudden, the ghost of Queen Florence, whose murderer you found, talks to the scene, telling them, that Alia is the fifth child, and her twin sister Clarissa is the fourth; she knew of Poxsellis' oath and gave Clarissa away to the traveller's guild. Disappointed and angry, the sister leave undone.

Then you now can dispel the field (45) and enter the bunker of the Ylsides, where two Ylsides and a priest attack you (IMPORTANT NOTE: this priest and the Alia cinematic will only happen if the final weapon has been melt with the Dragon Egg AND enchanted with "Enchant Object" Level 8 Minimum); the priest holds a fourth Akbaa Meteor.

Level 5 - The Ylside Bunker

Here you have to fight more Ylsides and priests; again, the priest have useful items with them: One key for the chest in the forge (16), one key for the chests in the training room (18) and the Ylsides Resting room (19) and one key for Iserbius' room (20). In room 19, you will also find two metal bars to make the key for Gary's bank (see Side Quest chapter).

In Iserbius office, put a candle on the right skull on the altar and a secret compartment in the bed opens and reveals a key, which opens the chest and you have the fifth Akbaa Meteor.

Place all the five Akbaa meteors on their places in room 21 and the door to the praying room (22) opens.

When you attack Iserbius now, a sequence starts and you learn you are a little too late as Iserbius has already changed into something semi-demonic and after only one hit from your sword Akbaa's incarnation is already complete; you now need to fight Akbaa and the demons he summons, but finally are able to defeat him.

You have saved Arx, but there is no time to celebrate, as your master from the Noden arrives and thanks you, but has to take you back to the Noden again, as you are to powerful to remain on the world for now...

THE END

 
 
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