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French gaming site Mondes Persistants has an interview with Andrew Tepper, lead designer of A Tale In The Desert. The interview covers Tepper's new game, The Tales of Alvin Maker as well as the next 'telling' of A Tale in the Desert. The original interview is in French, but an English translation is at the game's official forums.
What will be the ratio of new content between T3 and Tale 1 & 2? (Gurney)
I code pretty much full time, and plan to continue at that pace, so I'll leave it as an excercise to the reader to determine the answer.
A question I can answer is where do I plan to focus that coding...
I want events to be a much bigger part of Tale 3. A few weeks ago I demoed the "Calendar" system, which ties together everything that is event-like:
Actual eGenesis-run events (I want to have many more of these), player-run events (still working on a spam-resistant system for this), and time-dependant Tests like the Test of Towers.
Will there be a more evolved economy than in Tale 2? Shall we have an official currency, or created by players but usuable contrary in the actual scipts? Shall we have tools to know offers or demands from other players (not PNJ, but just a way to know that MrX sells something, etc) ? (Gurney)
There won't be any official currency. Actually, I could create one, but without NPCs to accept it, what's the point? Doing this well is an identical problem to how the US Federal Reserve works. Alan Greenspan is one of the few people in history that has made this work (fairly well anyway). It's such a hard problem that many countries just tie their own currency to US dollars.
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