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Realgamer has interviewed Krzysztof Krawczyk from Rebelmind about their sci-fi action-RPG 'Space Hack':What have been your main aims for Space Hack during development so far?
Our main aim was to create the action/rpg game in sci-fi world. This kind of game is usually set in the fantasy world. Restricted area of the spaceship, outside which there is only a bleak vacuum of space, is a good place to render the tragedy of people fighting for their lives. The main problem was to create the environment, which wouldn’t resemble dull corridors known from Star Trek series. The biospheres seemed to be the best solution. These small worlds contained a lot of elements, which visually enriched game’s image. Another important challenge was to create the fight in such a way, that it gave as much satisfaction as possible. It is connected with the proper balance of the game as well as with creating the characters’ animations. The hero must hit expressively and realistically and the enemies must die spectacularly. It took us a lot of time to prepare these elements in detail. | Source: Bluesnews |
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