And you thought they were all finished...RPGFan has a new preview of Oblivion:This time around, though, the quests seem more varied and reasonable than in Morrowind, which often boiled down to either "kill this person" or "find this item." A perfect example of the improvement is one quest where I was asked to keep tabs on where a person was going. I had to be at a certain location at a certain time, and just watch where the NPC went in her day. And with the Radiant AI allowing NPCs to go about their days in different ways, randomly talking to other characters on various topics, the quest isn't exactly scripted the way most of Morrowind's were. Of course, there are still quests where you have to kill a person or fetch an item, but it's refreshing to know that those aren't my only option. |