An interview with the Baldur's Gate: Dark Alliance 2 lead designer, Dave Maldonado, has been posted at Armchair Empire. Here's what he had to say about the size of the sequel:
Q: Five Acts and 40 levels is quite a bit bigger than the original – at least on paper. Will the environments be bigger, with more to accomplish (other than slaying monsters)?
A: Most levels will be just as large--if not larger--than the original game's levels, and hopefully with quite a bit more to do on them.
We're trying to design all the levels with a minimum of three "defining interactive concepts" (aside from encounters and treasure) each, for example "this one has swinging pendulum traps, a secret door that leads to a bonus level, and key that opens a door in another area, but this one has crumbling tiles over pits, a teleportation trap puzzle to solve, and an altar that affects whatever item is put on it one time." Stuff like that. Not everything will be possible, certainly--it never is in game development --but it should go a long way towards keeping the areas entertaining from beginning to end. |