A Lethal Dreams development report is the fourth feature at RPGVault today. Project Director Alexey Alexeev tals about the game:
When we started Lethal Dreams, we young members of Boolat team wanted to prove to the whole world that we would bring the winds of change. Did it happen? It's up to you to decide. We put our best efforts into every element of the game - gameplay, engine, graphics... Of course, "nobody's perfect", but still, we think that the feel of Lethal Dreams is not only "good old", but fresh too.
I don't know about you, but I'm sick and tired of seeing the same monsters in every game. We owe thanks to someone who recently managed to create a unit consisting of separate stones. Could we create something better, to realize everything in 3D? I think so. In Lethal Dreams, you will see your usual units, dangerous spiked fogs, living thunders and fires, rays of amorphous light, bony sticks and flying flat mirrors. |