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Peter Tyson from Codemasters has been interviewed at GameZone about the combat system in Dragon Empires:Q: Let's talk a little about the combat system: some titles are opting for the 'hit first, uses special skills and pray' style of combat with guaranteed strikes per attack. Asheron's Call 2 was a little more succinct in that it actually enabled players to avoid attacks by moving during combat. What system are you employing? Will players be able to avoid taking damage, or elude attacks?
Peter: Players will have to choose attacks and the weapon they use carefully as both change how much energy is used in that move. Energy moves up and down a lot and so managing it during a fight will be important and playing to the enemy's weakness will be crucial as well. Mages have a different challenge. They have to choose which of their magical-focus weapons they bind spells to. The spell properties can change depending on what they bind the spell to so they need to plan their combat strategies in advance. However, by switching weapons and bound spells they still have some flexibility and tactical choice. |
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