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Voodooextreme have readied the second part of their Freedom Force preview (first part can be reached from here). Here's a small clip:
Beyond the story and the origins of Irrational's rag-tag heroes is the world that they have to interact with. How the player goes about doing this is really a matter of discretion. Sure you can go into the world and take a "no holds barred" attitude towards defeating the enemy. You can toss cars, rip up light post. level buildings, kill civilians, etc to get the job done. The military calls this collateral damage. The downside to taking this kind of stance is that it's going to cost you prestige, and prestige makes the world go round. Luckily Irrational has balanced the gameplay out enough so that you can kick some serious bad guy ass and leave the mission area relatively unscathed. It's okay to rip up a signal pole and whack a bad guy clear across town, or toss a truck at a group of them. No Problem. It's when the player decides to level a city block that things can start costing you serious prestige points. This gives the player full freedom to do whatever it is they think is necessary to get the job done -- but with a price. And what can you do in the game world? You could conceivably level an entire mission area. Just about everything in the game can be destroyed, blown up, smashed or killed. Much like X-Com there's a price for not taking care of the innocent victims that loiter about in many of the missions. No matter what choice you make, it'll prove to be a lesson in "just because you can do it, doesn't mean you should". |
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