Freelancer has published a preview of Heroes of Might and Magic 4 - with lots (!) of info and lots of screenshots. Very nice article indeed, as you can see here:
Training of heroes deserves of being paid attention. Theoretically, each hero can learn up to 20 skills, two of them are given to a hero with him seeing the light of the day, and it is these two ones that remain primary all the game long. Now, there are four stages of mastership to any skill, i.e. from Basic to Grand-Master. The developers have already added a complicated tree of skill development, i.e. to advance one skill to the next stage another certain skill must be advanced to a certain level: kind of complicated it is, but I can hardly explain it in another way. In other words, to advance to the stage of Grand-Master in the field of Death Magic, it is necessary to advance in some other auxiliary skills to certain ranks. Moreover, for advancing of the primary skill to the next stage, you can hardly predict what the auxiliary skills will be, and it is bearing this in mind, you'll be able to realize how hard it is to create a demigod-hero.
Each hero has 8 basic parameters: damage, health, mana, number of movement points, experience, morale and luck (to any of these inborn bonuses can be attached). Most of these parameters are regulated with special skills, the army structure, magic and other factors. Specially for detail lovers the developers made heroes' biographies, which contain some details from their past (It's just a small, but a nice thing I should say - when the hero advances to a peak of his career he will be bestowed with titles: for example - of the general, of the king or of the knight). |