RPGDot Network    
   

 
 
Hero Online
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Editorials
1. I AM NOT A NUMBER!
Created by:Gordon 'Muun' Calleja
Published on: May 08, 2006
Muun takes a humorous look at levelling in MMOGs.

2. Choice and Consequence
Created by:Chris 'Inauro' Penning
Published on: Dec 27, 2005
Inauro looks at the lack of real choices in MMORPGs and why it matters.

3. Instancing - Panacea or Pandora's Box?
Created by:Chris 'Inauro' Penning
Published on: Oct 21, 2005
Inauro looks at instancing - panacea or a can of worms?

4. What I learned in Thailand
Created by:Josh 'Moxie' Sprague
Published on: Apr 11, 2005
Josh 'Moxie' Sprague tells of his days in Thailand and why the online gaming culture is so different.

5. Predictions for the 2005 MMORPG Market
Created by:Devin Cambridge
Published on: Jan 26, 2005
Devin Cambridge looks at the market forces at work in 2005 and reviews the changes that took place in 2004.

6. UltimaDot Editors Wanted
Created by:Parcival
Published on: Jan 09, 2005
UltimaDot is looking for a few good editors to help covering news, improve our database and writing inteviews and aticles.

7. Random Dialogue: The Past is Prologue (Part II)
Created by:Dialogue
Published on: Sep 20, 2004
It's been an awesome ride writing for MMORPGDot, but as of today I'm moving on to another pasture. Read here if you'd like details and my wandering good-bye.

8. Random Dialogue: Universal Appeal
Created by:Dialogue
Published on: Aug 30, 2004
Many massive games have all the accessibility of a porcupine. What makes some games easier to get into then others? Notes from my personal experiences.

9. Random Dialogue: GenCon Indy 2004
Created by:Dialogue
Published on: Aug 25, 2004
Another year, another convention. The massive industry is paying more attention to the tabletop-verse, and vice versa. As a result, some news from Indianapolis. News, and commentary.

10. Random Dialogue: A Reverie on Pen and Paper Gaming
Created by:Dialogue
Published on: Aug 16, 2004
It's Gen Con this week, and I'm definately going. It's also D&D's 30th anniversary, and that got me thinking....

11. Everquest Giveaway Winners!
Created by:Dialogue
Published on: Aug 13, 2004
The EQ Giveaway was a smashing success, with 15 very happy people the result. We have the humorous winners to show you today, so take a look!

12. Random Dialogue: Franchise Fundamentals
Created by:Dialogue
Published on: Aug 09, 2004
New intellectual property is hard. Established franchises can be an ideal start for a truly great massive game. Or...not. To whit: A few franchises I think would make good games. Take a look, whydoncha?

13. Random Dialogue: Everquest as MMORPG Citizen
Created by:Dialogue
Published on: Jul 26, 2004
As we kick off our "EQ Week" here at MMORPGDot, I ruminate on Everquest and SOE's contributions to the genre.

14. Random Dialogue: The Beat of a Different Swordsman
Created by:Dialogue
Published on: Jul 19, 2004
Combat is the big draw of many modern MMOGs. So why is all combat so similar? My ruminations on this topic within.

15. Random Dialogue: DDO, Eberron, And I
Created by:Dialogue
Published on: Jul 14, 2004
Getting back into the editorial groove, I recently read through the Eberron campaign setting. Herein, a look at the background that is going to frame the Dungeons and Dragons MMOG. Take a look!

16. The Action RPG Revolution
Created by:Brian 'Dhruin' Turner
Published on: Jul 01, 2004
Game producers are increasingly embracing action RPGs in an attempt to reach a broad audience -- but is it working? And where does that leave traditional CRPGs?

17. Warhammer Online: The Detailed Death of a MMORPG
Created by:Devin Cambridge
Published on: Jun 25, 2004
Our Editor Devin Cambridge takes a look at the history of Warhammer Online and the Games Workshop property and cronicles the games demise.

18. Random Dialogue: FFXI Review Update
Created by:Dialogue
Published on: Jun 21, 2004
It's been almost 6 months since we reviewed FFXI. Today I take a look at the changes and improvements Square has made since then.

19. The Little Publisher That Could
Created by:Devin
Published on: Jun 16, 2004
Devin takes a look at Dreamcatchers place in the word of game publishing. The Adventure games apparently form a large enough niche to survive between the 'large evil corporations'.

20. Random Dialogue: On the EQ Guild Summit
Created by:Dialogue
Published on: Jun 14, 2004
Like it or not, there is a reason SOE is top dog. The guild summit is really remarkable. Some thoughts on this event.

21. Random Dialogue: City of Heroes Reflections
Created by:Dialogue
Published on: Jun 08, 2004
We've been playing CoH since it was released, and have a review upcoming. In the meantime, here are some thoughts on it's popularity.

22. 3 AM Gaming
Created by:Devin Cambridge
Published on: Jun 07, 2004
In a quest to continue gaming at 3 AM without waking the neighbors, Editor Devin Cambridge looks at two technologies that deliver all the audio power of daytime gaming with none of the messy visits by the local police.

23. Altre's Comic: Features Galore!
Created by:Altre
Published on: Jun 04, 2004
Altre takes a look at how features are always what the games are sold on. The comic says it all too!

24. Random Dialogue: MMOGs and a Mouse
Created by:Dialogue
Published on: May 27, 2004
I went to Walt DisneyWorld and all I got for you was this lousy editorial.

25. To be, or not to be somone else
Created by:Altre
Published on: May 21, 2004
Altre examines the powerful ability that MMORPGs have to let us become another person entirely. Is it a good thing, or a bad thing? Read on to find out what Altre thinks.

26. When is a RPG not a RPG?
Created by:Devin Cambridge
Published on: May 18, 2004
Inspired by the marketing hype at E3, Devin Cambridge wonders why every game wants to be billed as having RPG elements.

27. Ekim's Gamer View: Lineage II First Impressions
Created by:Ekim
Published on: May 14, 2004
Ekim takes a quick look at Lineage 2 and gives his first impressions of the game after a week of playing.

28. Gothic 2 Contest
Created by:Sia 'Garrett' Manzari
Published on: May 14, 2004
We give away 5 copies of Gothic 2 Gold and 5 copies of Gothic 2 Limited Edition

29. World of Warcraft Beta Journal #10
Created by:Dialogue
Published on: May 13, 2004
It's e3 this week! A congolmeration of content for your consumption!

30. Random Dialogue: Character Identification
Created by:Dialogue
Published on: May 10, 2004
Many games offer us cookie-cutter off the rack characters. Howzabout we fix that?

31. Altre's Comic: Fear the Bat!
Created by:Altre
Published on: May 07, 2004
Altre once again reminds us why everything can be tied back into gaming through Adventures in Stupidity.

32. Random Dialogue: You Shuffle, I'll Deal
Created by:Dialogue
Published on: Apr 26, 2004
Player types are a standard in MMOGdom by now. (Thanks Mr. Bartle!) Here I take a look at some recent releases in the light of the Players they most cater to.

33. Role-Players Among Us
Created by:Altre
Published on: Apr 23, 2004
Altre takes a close look at the various types of role-players in MMORPGs

34. Random Dialogue: It's all about the Platinums
Created by:Dialogue
Published on: Apr 19, 2004
In another valiant but pointless attempt to discuss immersion in game worlds, this week I look at alternatives for in-game currencies.

35. Altre's Comic: Lambs to the Slaughter
Created by:Altre
Published on: Apr 14, 2004
Altre examines the virtual carnage behind players killing innocent creatures for no good reason.

36. Random Dialogue: Faceless Actors - NPCs
Created by:Dialogue
Published on: Apr 12, 2004
An overview of the unsung heroes of the MMOG: NPCs.

37. Altre's Comic: Lead the Way
Created by:Altre
Published on: Mar 26, 2004
Altre muses about leadership, and how it affects our experience in mmorpg's.

38. Random Dialogue: Quality over Quantity
Created by:Dialogue
Published on: Mar 17, 2004
Games that have proven themselves in the market are solidifying themselves through incremental improvements. Here, I discuss some examples.

39. Random Dialogue: Massively Multiplayer Un-Games
Created by:Dialogue
Published on: Mar 15, 2004
Virtual spaces don't need orcs and bunnies to fight to be useful.

40. Altre's Comic
Created by:Altre
Published on: Mar 13, 2004
Altre talks about the inevibility of gaming nostalgia.

41. Random Dialogue: The Map is the Territory
Created by:Dialogue
Published on: Mar 08, 2004
Dialogue takes a look at the effects of zone design from a functional and aesthetic point of view.

42. Random Dialogue: Persistently MMOGing
Created by:Dialogue
Published on: Mar 01, 2004
This week Dialogue finally talks about world persistence in massively multiplayer games.

43. Marketing Revolutions
Created by:Altre
Published on: Feb 27, 2004
Altre Talks about marketing, hype, and Vampire lesbians.... erm... I mean the Matrix.

44. Random Dialogue: Brain Dump
Created by:Dialogue
Published on: Feb 23, 2004
Dialogue deviates for another week for a quick dump of his MMOG-cortex.

45. Ekim's Gamer View: Death and the Norse Maiden
Created by:Ekim
Published on: Feb 20, 2004
Mythica is dead in the womb, and after analysing why it happened let's see if we can't foresee what kind of impact this event will have.

46. Random Dialogue: Mythica Mourned
Created by:Dialogue
Published on: Feb 16, 2004
Dialogue breaks from his scheduled editorial for an aside about the demise of Microsoft's Norse realm.

47. Power Gamer Generation
Created by:Altre
Published on: Feb 13, 2004
Today Altre reflects on Power Gamers and their true impact on MMORPGs.

48. Random Dialogue: The Setting is the Story II
Created by:Dialogue
Published on: Feb 09, 2004
In the second part of a discussion on setting, Dialogue takes a look at Pirates, Cowboys, and 3vil!

49. Ekim's Gamer View: Gaming Daddy
Created by:Ekim
Published on: Feb 06, 2004
We get serious for once and talk about parenting... Or Ekim's parenting anyway.

50. Random Dialogue: The Setting is the Story
Created by:Dialogue
Published on: Feb 02, 2004
An overview of some of the finer points of science fiction and fantasy settings in massively multiplayer games.

51. MMORPGDOT: Altre's Gamer View & Comic
Created by:Altre
Published on: Jan 30, 2004
Feeling like a Pinata these days? You're not alone...

52. Random Dialogue: The Nature of the Game
Created by:Dialogue
Published on: Jan 26, 2004
This monday Dialogue takes a look at the nature of the Massively Multiplayer game.

53. Random Dialogue: Let's Start at the very Beginning
Created by:Dialogue
Published on: Jan 19, 2004
MMORPGDot author Dialogue lays out a framework for discussion about MMOG Design.

54. MMORPGDot Comic: Altre's Gamer View
Created by:Altre
Published on: Jan 16, 2004
Altre is back with his second comic for MMORPGdot, along with a nice editorial about development cycles of mmorpgs.

55. Random Dialogue: What is Past is Prologue
Created by:Dialogue
Published on: Jan 12, 2004
In the first editorial of his new column, Dialogue takes a look at the best features 2003 MMOGs have to offer.

56. Ekim's Gamer View: Surprise Me!
Created by:Ekim
Published on: Jan 09, 2004
In today's Ekim's Gamer View, our editor-in-chief is looking for a surprise in mmorpg-country to make this coming year worthwhile.

57. Editor's Voice: 2003 Games
Created by:Dialogue
Published on: Dec 29, 2003
The editors of MMORPGDot weigh in on the games of 2003.

58. Monday Mutterings: New Year, New Continent
Created by:Dialogue
Published on: Dec 22, 2003
A quick stream of conciousness about the lack of change in MMOGs.

59. Ekim's Gamer View: The Year in Review
Created by:Ekim
Published on: Dec 19, 2003
In this editition of Ekim's Gamer View, you'll find Ekim's whole personal review of the year.

60. MMORPGDot Comic: Adventures in Stupidity
Created by:Altre
Published on: Dec 19, 2003
The first of our MMORPGDot Comics, in which Altre takes a closer look at FFXI. *grin*

61. Monday Mutterings: About a Site
Created by:Wouter "Hyrrix" Ryckbosch
Published on: Dec 15, 2003
In todays Monday Mutterings editorial, Hyrrix talks about this site, MMORPGDot.

62. Ekim's Gamer View: Interacting with Emptiness
Created by:Ekim
Published on: Dec 12, 2003
In this editorial, Ekim writes about the interaction with the surroundings in a virtual mmorpg-world.

63. Alrik's Different Angle: Is KotOR A Star Wars Game Or Not?
Created by:Alrik Fassbauer
Published on: Dec 11, 2003
Alrik on the implementation of D&D rules in Star Wars: Knights of the Old Republic...

64. Monday Mutterings: Mini-Gaming For Fun and Profit
Created by:Dialogue
Published on: Dec 08, 2003
In today's monday editorial, editor Dialogue takes a look at one of the missing features of MMOGs: Mini-Games.

65. Ekim's Gamer View: Blade of a Thousand Faces
Created by:Ekim
Published on: Dec 05, 2003
A new Ekim's Gamer View editorial, in which Ekim ponders about loot in mmorpg's. Yay! Ph4t l3wt!

66. Monday Mutterings: Some Storytelling
Created by:Wouter "Hyrrix" Ryckbosch
Published on: Dec 01, 2003
In our second Monday Mutterings editorial, Hyrrix talks a bit about storylines.

67. Ekim's Gamer View: Good Days, and Bad Days
Created by:Ekim
Published on: Nov 28, 2003
Another issue of Ekim's weekly editorial, this time about the pricing system of UXO and the end of Rubies of Eventide.

68. Monday Mutterings: Player Accountability
Created by:Dialogue
Published on: Nov 24, 2003
In our first editition of our new weekly editorial "Monday Mutterings", Dialogue talks about player accountability in mmorpg's.

69. Ekim's Gamer View: Going Offline
Created by:Ekim
Published on: Nov 21, 2003
A new week...a new edtoial by Ekim..enjoy!

70. Alrik's Different Angle: On Reasoning
Created by:Alrik Fassbauer
Published on: Nov 19, 2003
Alrik Fassbauer with an article on reasoning about what we are fighting against and fighting for in RPGs...

71. Ekim's Gamer View: Single-player MMORPG
Created by:Ekim
Published on: Nov 14, 2003
In this edidition of EGV, Ekim covers the subject of the so-called private encounters in mmorpg's.

72. MMORPGDot Editorial: The Future of Questing
Created by:Dialogue
Published on: Nov 07, 2003
In our regular friday editorial, Dialogue talks about questing in MMORPG's.

73. MMORPGDot Editorial: Worlds or Games?
Created by:Wouter "Hyrrix" Ryckbosch
Published on: Oct 31, 2003
In this editorial Hyrrix (replacing Ekim for once) takes a closer look at the concept 'virtual worlds'.

74. Ekim's Gamer View: Free your Mind
Created by:Ekim
Published on: Oct 24, 2003
In the latest installment of our weekly editorial, Ekim talks about the realism of virtual worlds... or what watching The Matrix can lead to.

75. Ekim's Gamer View: Time's Worth
Created by:Ekim
Published on: Oct 18, 2003
In already the 52nd edition of Ekim's Gamer View, our editor Ekim talks about the (dis)advantages of flat pay rates in mmorpg's.

76. The Traditional Ultima
Created by:Parcival
Published on: Oct 13, 2003
Parcival looks into the ultima tradition and discusses the elements that are, or are not essential to a true ultima game.

77. Ekim's Gamer View: Players Rule
Created by:Ekim
Published on: Oct 10, 2003
In today's editorial Ekim talks about the influence of players on the development of the mmorpg they're playing.

78. Ekim's Gamer View: Griefing for Dummies
Created by:Ekim
Published on: Oct 03, 2003
In this week's editorial Ekim talks about the accountability of griefers for their actions.

79. Ekim's Gamer View: The Revolution of Evolution
Created by:Ekim
Published on: Sep 26, 2003
In this week's editorial, Ekim talks about the evolution of mmorpg's.

80. Ekim's Gamer View: All the Developer's Men
Created by:Ekim
Published on: Sep 19, 2003
In this week's editorial, Ekim talks about the disadvantages of nerfing in mmorpg's and raises the question as to what extend developers should listen to their player-base.

81. Ekim's Gamer View: Die Another Way
Created by:Ekim
Published on: Sep 05, 2003
Perma-death or no perma-death, that's the question of this week.

82. Ekim's Gamer View: Paying for Options
Created by:Ekim
Published on: Aug 29, 2003
Another weekly editorial by Ekim. This time he talks about various initiatives of how to encourage and reward role-playing on RP servers.

83. Ekim's Gamer View: Staying With the Game
Created by:Ekim
Published on: Aug 22, 2003
As every week, Ekim provides us with an excellent collumn concerning mmorpg's. This time he talks about what keeps players with a game...

84. Ekim's Gamer View: Casual Gaming
Created by:Ekim
Published on: Aug 15, 2003
In this week's editorial Ekim talks about the real-life interference in mmorpg's and about casual gaming.

85. Ekim's Gamer View: What is Content?
Created by:Michel 'Ekim' Veilleux
Published on: Aug 08, 2003
After one week of MMORPGDot-only absence, Ekim is back with a look at content in MMORPGs

86. Moody Games
Created by:Michel 'Ekim' Veilleux
Published on: Aug 01, 2003
This week Ekim discusses the effects games have on us and our mood...

87. Ekim's Gamer View: The NPC Predicament
Created by:Ekim
Published on: Jul 25, 2003
A look at the NPCs and their roles in MMORPGs

88. Ekim's Gamer View: Fatal Attraction
Created by:Ekim
Published on: Jul 18, 2003
Why are there so many non-role-players to be found in mmorpg's and why is role-playing in a mmorpg so hard? Find it out in this week's EGV.

89. Labyrinth of Broken Links
Created by:Parcival
Published on: Jul 16, 2003
An introduction to UltimaDot from PArcival

90. Ekim's Gamer View: Buying Early
Created by:Ekim
Published on: Jul 04, 2003
In the 39th installment of his weekly column, Ekim talks about buggy mmorpg releases and why we, customers, still by them so early.

91. Why Do We Always Have To Save The World? – A rumination on the motives, objectives, and appeal of RPG’s
Created by:Chris 'limesix' Rediske
Published on: Jul 04, 2003
In his latest editorial, limesix wonders, why we always have to save the world in RPGs...

92. Ekim's Gamer View: The Price of Quality
Created by:Ekim
Published on: Jun 27, 2003
This week Ekim takes us to the pricing and the problems of today's mmorpg's as he comments on the launch of SWG.

93. Ekim's Gamer View: Lagging Behind
Created by:Ekim
Published on: Jun 20, 2003
Read on as Ekim discovers the speed (or lack thereof) of Shadowbane...

94. Where Have All The (Great) CRPG’s Gone? – A Revolution Falls Flat
Created by:Chris 'limesix' Rediske
Published on: Jun 16, 2003
limesix discusses the second RPG revolution and wonders, if it is already dead!

95. Ekim's Gamer View: RTS: The New RPG
Created by:Ekim
Published on: Jun 13, 2003
Ekim talks about the connections between RPGs and real time strategy games.

96. Ekim's Gamer View: Review: Impossible
Created by:Ekim
Published on: Jun 06, 2003
Tom Cruise doing reviews for us? You wish!

97. Ekim's Gamer View: Little House of Gaming
Created by:Ekim
Published on: May 02, 2003
The last editorial from Ekim before his vacation...read on!

98. Ekim's Gamer View: Playing Casual
Created by:Ekim
Published on: Apr 25, 2003
Ekim looks at things from the other side this time, soloing in an MMORPG.

99. Ekim's Gamer View: Putting a Price on MMORPG Players
Created by:Ekim
Published on: Apr 19, 2003
Just how many players does it take to make an MMORPG a success.

100. Ekim's Gamer View: Commenting the News, Round 2
Created by:Ekim
Published on: Apr 11, 2003
With a handful of more games to come in 2003 (hopefully), Ekim concludes his look at this years highlights

101. Ekim's Gamer View: Commenting the News
Created by:Ekim
Published on: Apr 04, 2003
This week Ekim talks about the RPG games we can expect this year...not really a great bunch of titles compared to 2002...

102. Ekim's Gamer View: Spaceman Adventures
Created by:Ekim
Published on: Mar 28, 2003
It's not all about medieval RPGs, as Ekim tells us this week...

103. Ekim's Gamer View: Strength in Numbers
Created by:Ekim
Published on: Mar 21, 2003
New online games claim to support tens of thousands of players. Ekim takes a look at this err.. wish.

104. Ekim's Gamer View: Who's game is it?
Created by:Ekim
Published on: Mar 14, 2003
Ekim asks a delicate question: how much of a game do you own when you buy it? And what has a vision to do with that?

105. Ekim's Gamer View: Player-Controlled Persistence
Created by:Ekim
Published on: Mar 07, 2003
Ekim discusses how MMORPGs are put into the hands of the gamers - with games that don't call themselves MMORPGs

106. Ekim's Gamer View: Living in a Country Called Gaming
Created by:Ekim
Published on: Feb 28, 2003
In his 25th editorial, Ekim talks about the present and future of CRPGs.

107. Ekim's Gamer View: MMORPG Blues
Created by:Ekim
Published on: Feb 21, 2003
Ekim shares his thoughts about the uncertain future of MMORPGs and the change they need to take

108. Ekim's Gamer View: Leaving a Mark
Created by:Ekim
Published on: Feb 14, 2003
Ekim dreams about immersive worlds for single player CRPGs - a Garden of Eden yet to be created...

109. Ekim's Gamer View: Revisiting Greatness
Created by:Ekim
Published on: Feb 07, 2003
Ekim takes a closer look at The Witch's Wake, a free module for Neverwinter Nights - and he tells you why he thinks it outshines the original SP campaign...

110. Ekim's Gamer View: Abstract Chatting
Created by:Ekim
Published on: Jan 31, 2003
Ekim looks at the way people communicate in MMORPGs - or better said: how they don't because they can't

111. Ekim's Gamer View: The Game of Numbers
Created by:Ekim
Published on: Jan 24, 2003
Today Ekim shares his thoughts about reviews of games and their ratings

112. Arx Fatalis Post Mortem
Created by:Rendelius
Published on: Jan 22, 2003
Lead Game Designer Raphael Colantonio looks back at Arx Fatalis. A open discussion of the strong and weak points of the game by one who has to know.

113. Ekim's Gamer View: A Name in a Game
Created by:Ekim
Published on: Jan 17, 2003
Read on for Ekim's thoughts on naming conventions in (MMO)RPGs...

114. Ekim's Gamer View: Dungeon Crawling
Created by:Ekim
Published on: Dec 13, 2002
Ekim takes us on a trip deep down under...

115. Ekim's Gamer View: Console Wars
Created by:Ekim
Published on: Dec 06, 2002
Ekim looks at the War of the Consoles from a gamer's perspective.

116. Ekim's Gamer View: Cheating for the Masses
Created by:Ekim
Published on: Nov 29, 2002
This week Ekim shares his views on cheating in games

117. Ekim's Gamer View: Working Class
Created by:Ekim
Published on: Nov 22, 2002
Ekim zooms in on crafting in MMORPGs...

118. Ekim's Gamer View: Modular RPGs
Created by:Ekim
Published on: Nov 15, 2002
Come and listen to Ekim's thoughts about expansions, add-ons, mods & construction sets...

119. Ekim's Gamer View: Expecting Middle Earth
Created by:Ekim
Published on: Nov 08, 2002
Ekim on why any LotR based computer game will have a hard time to live up to expectations...

120. Ekim's Gamer View: There's a patch in my game
Created by:Ekim
Published on: Nov 01, 2002
Ekim rants about faulty patches that break more than they fix...

121. Ekim's Gamer View: Games are not Addictive
Created by:Ekim
Published on: Oct 25, 2002
Ekim admits to being hooked on games... don't all addicts deny their addiction... or is there more to it...?

122. Ekim's Gamer View: Resurrect my Experience
Created by:Ekim
Published on: Oct 18, 2002
Ekim on how RPGs fail to be rewarding for support classes...

123. Ekim's Gamer View: Multiplayer Role-Playing
Created by:Ekim
Published on: Oct 11, 2002
Ekim is tackling the delicate issue of role-playing in MMORPGs (or the lack thereof)...

124. Ekim's Gamer View: October Review
Created by:Ekim
Published on: Oct 04, 2002
Ekim looks back on three quarters of RPG goodness...

125. Ekim's Gamer View: Traditional Thinking
Created by:Ekim
Published on: Sep 27, 2002
When we say that a CRPG is 'traditional', what does it really mean? Read on inside for a possible answer...

126. Ekim's Gamer View: Focusing on MMORPG
Created by:Ekim
Published on: Sep 20, 2002
Ekim dreams about a new crop of MMORPGs that will finally shift the focus from combat to interaction...

127. Ekim's Gamer View: Lonely RPG
Created by:Ekim
Published on: Sep 13, 2002
Ekim shares his thoughts on loneliness in single player RPGs with us...

128. Ekim's Gamer View: Developing Development
Created by:Ekim
Published on: Sep 06, 2002
Are developers playing with us? Are they abusing our patience to feed the hype machine?

129. Ekim's Gamer View: To pay, or not to pay pt 2
Created by:Ekim
Published on: Aug 30, 2002
Ekim continues lst week's thoughts about pricing in Online worlds

130. The customer is a fool!
Created by:garrett
Published on: Aug 27, 2002
Some thoughts about the role of game buyers these days.

131. Ekim's Gamer View: To pay, or not to pay
Created by:Ekim
Published on: Aug 23, 2002
Ekim questions the cost of Massively Multiplayer Online Games (Part 1)...

132. A Gamer's View: A Game about... Nothing?
Created by:Ekim
Published on: Aug 09, 2002
Ekim tells us how a game about nothing could be nothing but pure fun...

133. A Gamer's View: Feed Me an RPG!!
Created by:Ekim
Published on: Aug 02, 2002
Ekim shares his thoughts on today's misconception about RPG's with us...

134. RPGDot 3rd Anniversary: Rendelius
Created by:Myrthos
Published on: Jul 31, 2002
The last one for today to give you some inside information is the founder and owner of RPGDot himself; Rendelius.

135. RPGDot 3rd Anniversary: Myrthos
Created by:Myrthos
Published on: Jul 31, 2002
This time Myrthos tells us how he was tricked into working for RPGDot and what it is he actually does here.

136. RPGDot 3rd Anniversary: Garrett
Created by:Myrthos
Published on: Jul 31, 2002
Garrett tells us how it all started for him and how RPGDot has improved over the years.

137. RPGDot 3rd Anniversary: Moriendor
Created by:Myrthos
Published on: Jul 31, 2002
Moriendor explains to us what it is he does here and how he was tricked into becoming an editor for RPGDot.

138. The Lure of Khorinis - The Descent of a Video Game Newbie
Created by:Gig
Published on: Jul 30, 2002
Gig reveals how Gothic got her hooked up to video games...

139. RPGDot 3rd Anniversary: A Rant about NPCs
Created by:Val
Published on: Jul 29, 2002
Val shows us how NPCs have improved and how the future might be even better.

140. RPGDot 3rd Anniversary: Aurora in C Major
Created by:Northchild
Published on: Jul 28, 2002
Northchild gives us his views on toolsets, focussing on Aurora.

141. RPGDot 3rd Anniversary: The Missing Story
Created by:Myrthos
Published on: Jul 27, 2002
Who is to blame for the lack of a solid story in a CRPG? Suicidal Cockroach fills us in.

142. RPGDot 3rd Anniversary: A Hybrids Point of View
Created by:Myrthos
Published on: Jul 26, 2002
Jaz gives us her perspective on parties and points of view in CRPG's

143. RPGDot 3rd Anniversary: Might and Magic VII
Created by:Myrthos
Published on: Jul 25, 2002
Lintra takes us back to summer RPGDot started and Might and Magic VII was released.

144. Is there a game after combat?
Created by:EverythingXen
Published on: Apr 29, 2002
An editorial about how RPGs should evolute towards less combat and more story

145. The Morrowind Files: Episode 1
Created by:Incindium
Published on: Apr 02, 2002


146. Sequels: Good or Bad for CRPGs?
Created by:garrett
Published on: Oct 11, 2001


147. Editorial: The state of the industry
Created by:Garrett
Published on: Jul 26, 2001


148. 13889 newsbits later - the NEW RPGDot
Created by:Rendelius
Published on: Jul 01, 2001


149. Advertising and RPGs
Created by:David Kay
Published on: May 03, 2001


150. Have Blizzard Lost Their Way?
Created by:David Kay
Published on: Mar 01, 2001


151. Why they die
Created by:Rendelius
Published on: Feb 18, 2001


152. Kill Me, Please - Death in RPGs
Created by:David Kay
Published on: Dec 31, 2000


 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.