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1. |
I AM NOT A NUMBER! Created by:Gordon 'Muun' Calleja Published on: May 08, 2006 Muun takes a humorous look at levelling in MMOGs.
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2. |
Choice and Consequence Created by:Chris 'Inauro' Penning Published on: Dec 27, 2005 Inauro looks at the lack of real choices in MMORPGs and why it matters.
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3. |
Instancing - Panacea or Pandora's Box? Created by:Chris 'Inauro' Penning Published on: Oct 21, 2005 Inauro looks at instancing - panacea or a can of worms?
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4. |
What I learned in Thailand Created by:Josh 'Moxie' Sprague Published on: Apr 11, 2005 Josh 'Moxie' Sprague tells of his days in Thailand and why the online gaming culture is so different.
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5. |
Predictions for the 2005 MMORPG Market Created by:Devin Cambridge Published on: Jan 26, 2005 Devin Cambridge looks at the market forces at work in 2005 and reviews the changes that took place in 2004.
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6. |
UltimaDot Editors Wanted Created by:Parcival Published on: Jan 09, 2005 UltimaDot is looking for a few good editors to help covering news, improve our database and writing inteviews and aticles.
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7. |
Random Dialogue: The Past is Prologue (Part II) Created by:Dialogue Published on: Sep 20, 2004 It's been an awesome ride writing for MMORPGDot, but as of today I'm moving on to another pasture. Read here if you'd like details and my wandering good-bye.
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8. |
Random Dialogue: Universal Appeal Created by:Dialogue Published on: Aug 30, 2004 Many massive games have all the accessibility of a porcupine. What makes some games easier to get into then others? Notes from my personal experiences.
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9. |
Random Dialogue: GenCon Indy 2004 Created by:Dialogue Published on: Aug 25, 2004 Another year, another convention. The massive industry is paying more attention to the tabletop-verse, and vice versa. As a result, some news from Indianapolis. News, and commentary.
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10. |
Random Dialogue: A Reverie on Pen and Paper Gaming Created by:Dialogue Published on: Aug 16, 2004 It's Gen Con this week, and I'm definately going. It's also D&D's 30th anniversary, and that got me thinking....
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11. |
Everquest Giveaway Winners! Created by:Dialogue Published on: Aug 13, 2004 The EQ Giveaway was a smashing success, with 15 very happy people the result. We have the humorous winners to show you today, so take a look!
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Random Dialogue: Franchise Fundamentals Created by:Dialogue Published on: Aug 09, 2004 New intellectual property is hard. Established franchises can be an ideal start for a truly great massive game. Or...not. To whit: A few franchises I think would make good games. Take a look, whydoncha?
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13. |
Random Dialogue: Everquest as MMORPG Citizen Created by:Dialogue Published on: Jul 26, 2004 As we kick off our "EQ Week" here at MMORPGDot, I ruminate on Everquest and SOE's contributions to the genre.
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14. |
Random Dialogue: The Beat of a Different Swordsman Created by:Dialogue Published on: Jul 19, 2004 Combat is the big draw of many modern MMOGs. So why is all combat so similar? My ruminations on this topic within.
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15. |
Random Dialogue: DDO, Eberron, And I Created by:Dialogue Published on: Jul 14, 2004 Getting back into the editorial groove, I recently read through the Eberron campaign setting. Herein, a look at the background that is going to frame the Dungeons and Dragons MMOG. Take a look!
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16. |
The Action RPG Revolution Created by:Brian 'Dhruin' Turner Published on: Jul 01, 2004 Game producers are increasingly embracing action RPGs in an attempt to reach a broad audience -- but is it working? And where does that leave traditional CRPGs?
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17. |
Warhammer Online: The Detailed Death of a MMORPG Created by:Devin Cambridge Published on: Jun 25, 2004 Our Editor Devin Cambridge takes a look at the history of Warhammer Online and the Games Workshop property and cronicles the games demise.
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18. |
Random Dialogue: FFXI Review Update Created by:Dialogue Published on: Jun 21, 2004 It's been almost 6 months since we reviewed FFXI. Today I take a look at the changes and improvements Square has made since then.
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19. |
The Little Publisher That Could Created by:Devin Published on: Jun 16, 2004 Devin takes a look at Dreamcatchers place in the word of game publishing. The Adventure games apparently form a large enough niche to survive between the 'large evil corporations'.
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20. |
Random Dialogue: On the EQ Guild Summit Created by:Dialogue Published on: Jun 14, 2004 Like it or not, there is a reason SOE is top dog. The guild summit is really remarkable. Some thoughts on this event.
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21. |
Random Dialogue: City of Heroes Reflections Created by:Dialogue Published on: Jun 08, 2004 We've been playing CoH since it was released, and have a review upcoming. In the meantime, here are some thoughts on it's popularity.
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22. |
3 AM Gaming Created by:Devin Cambridge Published on: Jun 07, 2004 In a quest to continue gaming at 3 AM without waking the neighbors, Editor Devin Cambridge looks at two technologies that deliver all the audio power of daytime gaming with none of the messy visits by the local police.
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23. |
Altre's Comic: Features Galore! Created by:Altre Published on: Jun 04, 2004 Altre takes a look at how features are always what the games are sold on. The comic says it all too!
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24. |
Random Dialogue: MMOGs and a Mouse Created by:Dialogue Published on: May 27, 2004 I went to Walt DisneyWorld and all I got for you was this lousy editorial.
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25. |
To be, or not to be somone else Created by:Altre Published on: May 21, 2004 Altre examines the powerful ability that MMORPGs have to let us become another person entirely. Is it a good thing, or a bad thing? Read on to find out what Altre thinks.
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26. |
When is a RPG not a RPG? Created by:Devin Cambridge Published on: May 18, 2004 Inspired by the marketing hype at E3, Devin Cambridge wonders why every game wants to be billed as having RPG elements.
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27. |
Ekim's Gamer View: Lineage II First Impressions Created by:Ekim Published on: May 14, 2004 Ekim takes a quick look at Lineage 2 and gives his first impressions of the game after a week of playing.
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28. |
Gothic 2 Contest Created by:Sia 'Garrett' Manzari Published on: May 14, 2004 We give away 5 copies of Gothic 2 Gold and 5 copies of Gothic 2 Limited Edition
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29. |
World of Warcraft Beta Journal #10 Created by:Dialogue Published on: May 13, 2004 It's e3 this week! A congolmeration of content for your consumption!
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30. |
Random Dialogue: Character Identification Created by:Dialogue Published on: May 10, 2004 Many games offer us cookie-cutter off the rack characters. Howzabout we fix that?
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31. |
Altre's Comic: Fear the Bat! Created by:Altre Published on: May 07, 2004 Altre once again reminds us why everything can be tied back into gaming through Adventures in Stupidity.
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32. |
Random Dialogue: You Shuffle, I'll Deal Created by:Dialogue Published on: Apr 26, 2004 Player types are a standard in MMOGdom by now. (Thanks Mr. Bartle!) Here I take a look at some recent releases in the light of the Players they most cater to.
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33. |
Role-Players Among Us Created by:Altre Published on: Apr 23, 2004 Altre takes a close look at the various types of role-players in MMORPGs
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34. |
Random Dialogue: It's all about the Platinums Created by:Dialogue Published on: Apr 19, 2004 In another valiant but pointless attempt to discuss immersion in game worlds, this week I look at alternatives for in-game currencies.
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35. |
Altre's Comic: Lambs to the Slaughter Created by:Altre Published on: Apr 14, 2004 Altre examines the virtual carnage behind players killing innocent creatures for no good reason.
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36. |
Random Dialogue: Faceless Actors - NPCs Created by:Dialogue Published on: Apr 12, 2004 An overview of the unsung heroes of the MMOG: NPCs.
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37. |
Altre's Comic: Lead the Way Created by:Altre Published on: Mar 26, 2004 Altre muses about leadership, and how it affects our experience in mmorpg's.
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38. |
Random Dialogue: Quality over Quantity Created by:Dialogue Published on: Mar 17, 2004 Games that have proven themselves in the market are solidifying themselves through incremental improvements. Here, I discuss some examples.
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39. |
Random Dialogue: Massively Multiplayer Un-Games Created by:Dialogue Published on: Mar 15, 2004 Virtual spaces don't need orcs and bunnies to fight to be useful.
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40. |
Altre's Comic Created by:Altre Published on: Mar 13, 2004 Altre talks about the inevibility of gaming nostalgia.
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41. |
Random Dialogue: The Map is the Territory Created by:Dialogue Published on: Mar 08, 2004 Dialogue takes a look at the effects of zone design from a functional and aesthetic point of view.
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42. |
Random Dialogue: Persistently MMOGing Created by:Dialogue Published on: Mar 01, 2004 This week Dialogue finally talks about world persistence in massively multiplayer games.
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43. |
Marketing Revolutions Created by:Altre Published on: Feb 27, 2004 Altre Talks about marketing, hype, and Vampire lesbians.... erm... I mean the Matrix.
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44. |
Random Dialogue: Brain Dump Created by:Dialogue Published on: Feb 23, 2004 Dialogue deviates for another week for a quick dump of his MMOG-cortex.
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45. |
Ekim's Gamer View: Death and the Norse Maiden Created by:Ekim Published on: Feb 20, 2004 Mythica is dead in the womb, and after analysing why it happened let's see if we can't foresee what kind of impact this event will have.
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46. |
Random Dialogue: Mythica Mourned Created by:Dialogue Published on: Feb 16, 2004 Dialogue breaks from his scheduled editorial for an aside about the demise of Microsoft's Norse realm.
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47. |
Power Gamer Generation Created by:Altre Published on: Feb 13, 2004 Today Altre reflects on Power Gamers and their true impact on MMORPGs.
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48. |
Random Dialogue: The Setting is the Story II Created by:Dialogue Published on: Feb 09, 2004 In the second part of a discussion on setting, Dialogue takes a look at Pirates, Cowboys, and 3vil!
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49. |
Ekim's Gamer View: Gaming Daddy Created by:Ekim Published on: Feb 06, 2004 We get serious for once and talk about parenting... Or Ekim's parenting anyway.
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50. |
Random Dialogue: The Setting is the Story Created by:Dialogue Published on: Feb 02, 2004 An overview of some of the finer points of science fiction and fantasy settings in massively multiplayer games.
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51. |
MMORPGDOT: Altre's Gamer View & Comic Created by:Altre Published on: Jan 30, 2004 Feeling like a Pinata these days? You're not alone...
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52. |
Random Dialogue: The Nature of the Game Created by:Dialogue Published on: Jan 26, 2004 This monday Dialogue takes a look at the nature of the Massively Multiplayer game.
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53. |
Random Dialogue: Let's Start at the very Beginning Created by:Dialogue Published on: Jan 19, 2004 MMORPGDot author Dialogue lays out a framework for discussion about MMOG Design.
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54. |
MMORPGDot Comic: Altre's Gamer View Created by:Altre Published on: Jan 16, 2004 Altre is back with his second comic for MMORPGdot, along with a nice editorial about development cycles of mmorpgs.
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55. |
Random Dialogue: What is Past is Prologue Created by:Dialogue Published on: Jan 12, 2004 In the first editorial of his new column, Dialogue takes a look at the best features 2003 MMOGs have to offer.
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56. |
Ekim's Gamer View: Surprise Me! Created by:Ekim Published on: Jan 09, 2004 In today's Ekim's Gamer View, our editor-in-chief is looking for a surprise in mmorpg-country to make this coming year worthwhile.
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57. |
Editor's Voice: 2003 Games Created by:Dialogue Published on: Dec 29, 2003 The editors of MMORPGDot weigh in on the games of 2003.
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58. |
Monday Mutterings: New Year, New Continent Created by:Dialogue Published on: Dec 22, 2003 A quick stream of conciousness about the lack of change in MMOGs.
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59. |
Ekim's Gamer View: The Year in Review Created by:Ekim Published on: Dec 19, 2003 In this editition of Ekim's Gamer View, you'll find Ekim's whole personal review of the year.
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60. |
MMORPGDot Comic: Adventures in Stupidity Created by:Altre Published on: Dec 19, 2003 The first of our MMORPGDot Comics, in which Altre takes a closer look at FFXI. *grin*
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61. |
Monday Mutterings: About a Site Created by:Wouter "Hyrrix" Ryckbosch Published on: Dec 15, 2003 In todays Monday Mutterings editorial, Hyrrix talks about this site, MMORPGDot.
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62. |
Ekim's Gamer View: Interacting with Emptiness Created by:Ekim Published on: Dec 12, 2003 In this editorial, Ekim writes about the interaction with the surroundings in a virtual mmorpg-world.
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63. |
Alrik's Different Angle: Is KotOR A Star Wars Game Or Not? Created by:Alrik Fassbauer Published on: Dec 11, 2003 Alrik on the implementation of D&D rules in Star Wars: Knights of the Old Republic...
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64. |
Monday Mutterings: Mini-Gaming For Fun and Profit Created by:Dialogue Published on: Dec 08, 2003 In today's monday editorial, editor Dialogue takes a look at one of the missing features of MMOGs: Mini-Games.
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65. |
Ekim's Gamer View: Blade of a Thousand Faces Created by:Ekim Published on: Dec 05, 2003 A new Ekim's Gamer View editorial, in which Ekim ponders about loot in mmorpg's. Yay! Ph4t l3wt!
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66. |
Monday Mutterings: Some Storytelling Created by:Wouter "Hyrrix" Ryckbosch Published on: Dec 01, 2003 In our second Monday Mutterings editorial, Hyrrix talks a bit about storylines.
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67. |
Ekim's Gamer View: Good Days, and Bad Days Created by:Ekim Published on: Nov 28, 2003 Another issue of Ekim's weekly editorial, this time about the pricing system of UXO and the end of Rubies of Eventide.
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68. |
Monday Mutterings: Player Accountability Created by:Dialogue Published on: Nov 24, 2003 In our first editition of our new weekly editorial "Monday Mutterings", Dialogue talks about player accountability in mmorpg's.
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69. |
Ekim's Gamer View: Going Offline Created by:Ekim Published on: Nov 21, 2003 A new week...a new edtoial by Ekim..enjoy!
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70. |
Alrik's Different Angle: On Reasoning Created by:Alrik Fassbauer Published on: Nov 19, 2003 Alrik Fassbauer with an article on reasoning about what we are fighting against and fighting for in RPGs...
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71. |
Ekim's Gamer View: Single-player MMORPG Created by:Ekim Published on: Nov 14, 2003 In this edidition of EGV, Ekim covers the subject of the so-called private encounters in mmorpg's.
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72. |
MMORPGDot Editorial: The Future of Questing Created by:Dialogue Published on: Nov 07, 2003 In our regular friday editorial, Dialogue talks about questing in MMORPG's.
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73. |
MMORPGDot Editorial: Worlds or Games? Created by:Wouter "Hyrrix" Ryckbosch Published on: Oct 31, 2003 In this editorial Hyrrix (replacing Ekim for once) takes a closer look at the concept 'virtual worlds'.
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74. |
Ekim's Gamer View: Free your Mind Created by:Ekim Published on: Oct 24, 2003 In the latest installment of our weekly editorial, Ekim talks about the realism of virtual worlds... or what watching The Matrix can lead to.
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75. |
Ekim's Gamer View: Time's Worth Created by:Ekim Published on: Oct 18, 2003 In already the 52nd edition of Ekim's Gamer View, our editor Ekim talks about the (dis)advantages of flat pay rates in mmorpg's.
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76. |
The Traditional Ultima Created by:Parcival Published on: Oct 13, 2003 Parcival looks into the ultima tradition and discusses the elements that are, or are not essential to a true ultima game.
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77. |
Ekim's Gamer View: Players Rule Created by:Ekim Published on: Oct 10, 2003 In today's editorial Ekim talks about the influence of players on the development of the mmorpg they're playing.
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78. |
Ekim's Gamer View: Griefing for Dummies Created by:Ekim Published on: Oct 03, 2003 In this week's editorial Ekim talks about the accountability of griefers for their actions.
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79. |
Ekim's Gamer View: The Revolution of Evolution Created by:Ekim Published on: Sep 26, 2003 In this week's editorial, Ekim talks about the evolution of mmorpg's.
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80. |
Ekim's Gamer View: All the Developer's Men Created by:Ekim Published on: Sep 19, 2003 In this week's editorial, Ekim talks about the disadvantages of nerfing in mmorpg's and raises the question as to what extend developers should listen to their player-base.
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81. |
Ekim's Gamer View: Die Another Way Created by:Ekim Published on: Sep 05, 2003 Perma-death or no perma-death, that's the question of this week.
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82. |
Ekim's Gamer View: Paying for Options Created by:Ekim Published on: Aug 29, 2003 Another weekly editorial by Ekim. This time he talks about various initiatives of how to encourage and reward role-playing on RP servers.
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83. |
Ekim's Gamer View: Staying With the Game Created by:Ekim Published on: Aug 22, 2003 As every week, Ekim provides us with an excellent collumn concerning mmorpg's. This time he talks about what keeps players with a game...
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84. |
Ekim's Gamer View: Casual Gaming Created by:Ekim Published on: Aug 15, 2003 In this week's editorial Ekim talks about the real-life interference in mmorpg's and about casual gaming.
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85. |
Ekim's Gamer View: What is Content? Created by:Michel 'Ekim' Veilleux Published on: Aug 08, 2003 After one week of MMORPGDot-only absence, Ekim is back with a look at content in MMORPGs
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86. |
Moody Games Created by:Michel 'Ekim' Veilleux Published on: Aug 01, 2003 This week Ekim discusses the effects games have on us and our mood...
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87. |
Ekim's Gamer View: The NPC Predicament Created by:Ekim Published on: Jul 25, 2003 A look at the NPCs and their roles in MMORPGs
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88. |
Ekim's Gamer View: Fatal Attraction Created by:Ekim Published on: Jul 18, 2003 Why are there so many non-role-players to be found in mmorpg's and why is role-playing in a mmorpg so hard? Find it out in this week's EGV.
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89. |
Labyrinth of Broken Links Created by:Parcival Published on: Jul 16, 2003 An introduction to UltimaDot from PArcival
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90. |
Ekim's Gamer View: Buying Early Created by:Ekim Published on: Jul 04, 2003 In the 39th installment of his weekly column, Ekim talks about buggy mmorpg releases and why we, customers, still by them so early.
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91. |
Why Do We Always Have To Save The World? – A rumination on the motives, objectives, and appeal of RPG’s Created by:Chris 'limesix' Rediske Published on: Jul 04, 2003 In his latest editorial, limesix wonders, why we always have to save the world in RPGs...
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92. |
Ekim's Gamer View: The Price of Quality Created by:Ekim Published on: Jun 27, 2003 This week Ekim takes us to the pricing and the problems of today's mmorpg's as he comments on the launch of SWG.
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93. |
Ekim's Gamer View: Lagging Behind Created by:Ekim Published on: Jun 20, 2003 Read on as Ekim discovers the speed (or lack thereof) of Shadowbane...
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94. |
Where Have All The (Great) CRPG’s Gone? – A Revolution Falls Flat Created by:Chris 'limesix' Rediske Published on: Jun 16, 2003 limesix discusses the second RPG revolution and wonders, if it is already dead!
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95. |
Ekim's Gamer View: RTS: The New RPG Created by:Ekim Published on: Jun 13, 2003 Ekim talks about the connections between RPGs and real time strategy games.
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96. |
Ekim's Gamer View: Review: Impossible Created by:Ekim Published on: Jun 06, 2003 Tom Cruise doing reviews for us? You wish!
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97. |
Ekim's Gamer View: Little House of Gaming Created by:Ekim Published on: May 02, 2003 The last editorial from Ekim before his vacation...read on!
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98. |
Ekim's Gamer View: Playing Casual Created by:Ekim Published on: Apr 25, 2003 Ekim looks at things from the other side this time, soloing in an MMORPG.
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99. |
Ekim's Gamer View: Putting a Price on MMORPG Players Created by:Ekim Published on: Apr 19, 2003 Just how many players does it take to make an MMORPG a success.
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100. |
Ekim's Gamer View: Commenting the News, Round 2 Created by:Ekim Published on: Apr 11, 2003 With a handful of more games to come in 2003 (hopefully), Ekim concludes his look at this years highlights
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101. |
Ekim's Gamer View: Commenting the News Created by:Ekim Published on: Apr 04, 2003 This week Ekim talks about the RPG games we can expect this year...not really a great bunch of titles compared to 2002...
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102. |
Ekim's Gamer View: Spaceman Adventures Created by:Ekim Published on: Mar 28, 2003 It's not all about medieval RPGs, as Ekim tells us this week...
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103. |
Ekim's Gamer View: Strength in Numbers Created by:Ekim Published on: Mar 21, 2003 New online games claim to support tens of thousands of players. Ekim takes a look at this err.. wish.
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104. |
Ekim's Gamer View: Who's game is it? Created by:Ekim Published on: Mar 14, 2003 Ekim asks a delicate question: how much of a game do you own when you buy it? And what has a vision to do with that?
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105. |
Ekim's Gamer View: Player-Controlled Persistence Created by:Ekim Published on: Mar 07, 2003 Ekim discusses how MMORPGs are put into the hands of the gamers - with games that don't call themselves MMORPGs
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106. |
Ekim's Gamer View: Living in a Country Called Gaming Created by:Ekim Published on: Feb 28, 2003 In his 25th editorial, Ekim talks about the present and future of CRPGs.
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107. |
Ekim's Gamer View: MMORPG Blues Created by:Ekim Published on: Feb 21, 2003 Ekim shares his thoughts about the uncertain future of MMORPGs and the change they need to take
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108. |
Ekim's Gamer View: Leaving a Mark Created by:Ekim Published on: Feb 14, 2003 Ekim dreams about immersive worlds for single player CRPGs - a Garden of Eden yet to be created...
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109. |
Ekim's Gamer View: Revisiting Greatness Created by:Ekim Published on: Feb 07, 2003 Ekim takes a closer look at The Witch's Wake, a free module for Neverwinter Nights - and he tells you why he thinks it outshines the original SP campaign...
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110. |
Ekim's Gamer View: Abstract Chatting Created by:Ekim Published on: Jan 31, 2003 Ekim looks at the way people communicate in MMORPGs - or better said: how they don't because they can't
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111. |
Ekim's Gamer View: The Game of Numbers Created by:Ekim Published on: Jan 24, 2003 Today Ekim shares his thoughts about reviews of games and their ratings
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112. |
Arx Fatalis Post Mortem Created by:Rendelius Published on: Jan 22, 2003 Lead Game Designer Raphael Colantonio looks back at Arx Fatalis. A open discussion of the strong and weak points of the game by one who has to know.
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113. |
Ekim's Gamer View: A Name in a Game Created by:Ekim Published on: Jan 17, 2003 Read on for Ekim's thoughts on naming conventions in (MMO)RPGs...
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114. |
Ekim's Gamer View: Dungeon Crawling Created by:Ekim Published on: Dec 13, 2002 Ekim takes us on a trip deep down under...
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115. |
Ekim's Gamer View: Console Wars Created by:Ekim Published on: Dec 06, 2002 Ekim looks at the War of the Consoles from a gamer's perspective.
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116. |
Ekim's Gamer View: Cheating for the Masses Created by:Ekim Published on: Nov 29, 2002 This week Ekim shares his views on cheating in games
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117. |
Ekim's Gamer View: Working Class Created by:Ekim Published on: Nov 22, 2002 Ekim zooms in on crafting in MMORPGs...
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118. |
Ekim's Gamer View: Modular RPGs Created by:Ekim Published on: Nov 15, 2002 Come and listen to Ekim's thoughts about expansions, add-ons, mods & construction sets...
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119. |
Ekim's Gamer View: Expecting Middle Earth Created by:Ekim Published on: Nov 08, 2002 Ekim on why any LotR based computer game will have a hard time to live up to expectations...
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120. |
Ekim's Gamer View: There's a patch in my game Created by:Ekim Published on: Nov 01, 2002 Ekim rants about faulty patches that break more than they fix...
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121. |
Ekim's Gamer View: Games are not Addictive Created by:Ekim Published on: Oct 25, 2002 Ekim admits to being hooked on games... don't all addicts deny their addiction... or is there more to it...?
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122. |
Ekim's Gamer View: Resurrect my Experience Created by:Ekim Published on: Oct 18, 2002 Ekim on how RPGs fail to be rewarding for support classes...
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123. |
Ekim's Gamer View: Multiplayer Role-Playing Created by:Ekim Published on: Oct 11, 2002 Ekim is tackling the delicate issue of role-playing in MMORPGs (or the lack thereof)...
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124. |
Ekim's Gamer View: October Review Created by:Ekim Published on: Oct 04, 2002 Ekim looks back on three quarters of RPG goodness...
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125. |
Ekim's Gamer View: Traditional Thinking Created by:Ekim Published on: Sep 27, 2002 When we say that a CRPG is 'traditional', what does it really mean? Read on inside for a possible answer...
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126. |
Ekim's Gamer View: Focusing on MMORPG Created by:Ekim Published on: Sep 20, 2002 Ekim dreams about a new crop of MMORPGs that will finally shift the focus from combat to interaction...
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127. |
Ekim's Gamer View: Lonely RPG Created by:Ekim Published on: Sep 13, 2002 Ekim shares his thoughts on loneliness in single player RPGs with us...
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128. |
Ekim's Gamer View: Developing Development Created by:Ekim Published on: Sep 06, 2002 Are developers playing with us? Are they abusing our patience to feed the hype machine?
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129. |
Ekim's Gamer View: To pay, or not to pay pt 2 Created by:Ekim Published on: Aug 30, 2002 Ekim continues lst week's thoughts about pricing in Online worlds
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130. |
The customer is a fool! Created by:garrett Published on: Aug 27, 2002 Some thoughts about the role of game buyers these days.
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131. |
Ekim's Gamer View: To pay, or not to pay Created by:Ekim Published on: Aug 23, 2002 Ekim questions the cost of Massively Multiplayer Online Games (Part 1)...
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132. |
A Gamer's View: A Game about... Nothing? Created by:Ekim Published on: Aug 09, 2002 Ekim tells us how a game about nothing could be nothing but pure fun...
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133. |
A Gamer's View: Feed Me an RPG!! Created by:Ekim Published on: Aug 02, 2002 Ekim shares his thoughts on today's misconception about RPG's with us...
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134. |
RPGDot 3rd Anniversary: Rendelius Created by:Myrthos Published on: Jul 31, 2002 The last one for today to give you some inside information is the founder and owner of RPGDot himself; Rendelius.
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135. |
RPGDot 3rd Anniversary: Myrthos Created by:Myrthos Published on: Jul 31, 2002 This time Myrthos tells us how he was tricked into working for RPGDot and what it is he actually does here.
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136. |
RPGDot 3rd Anniversary: Garrett Created by:Myrthos Published on: Jul 31, 2002 Garrett tells us how it all started for him and how RPGDot has improved over the years.
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137. |
RPGDot 3rd Anniversary: Moriendor Created by:Myrthos Published on: Jul 31, 2002 Moriendor explains to us what it is he does here and how he was tricked into becoming an editor for RPGDot.
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138. |
The Lure of Khorinis - The Descent of a Video Game Newbie Created by:Gig Published on: Jul 30, 2002 Gig reveals how Gothic got her hooked up to video games...
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139. |
RPGDot 3rd Anniversary: A Rant about NPCs Created by:Val Published on: Jul 29, 2002 Val shows us how NPCs have improved and how the future might be even better.
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140. |
RPGDot 3rd Anniversary: Aurora in C Major Created by:Northchild Published on: Jul 28, 2002 Northchild gives us his views on toolsets, focussing on Aurora.
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141. |
RPGDot 3rd Anniversary: The Missing Story Created by:Myrthos Published on: Jul 27, 2002 Who is to blame for the lack of a solid story in a CRPG? Suicidal Cockroach fills us in.
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142. |
RPGDot 3rd Anniversary: A Hybrids Point of View Created by:Myrthos Published on: Jul 26, 2002 Jaz gives us her perspective on parties and points of view in CRPG's
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143. |
RPGDot 3rd Anniversary: Might and Magic VII Created by:Myrthos Published on: Jul 25, 2002 Lintra takes us back to summer RPGDot started and Might and Magic VII was released.
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144. |
Is there a game after combat? Created by:EverythingXen Published on: Apr 29, 2002 An editorial about how RPGs should evolute towards less combat and more story
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145. |
The Morrowind Files: Episode 1 Created by:Incindium Published on: Apr 02, 2002
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146. |
Sequels: Good or Bad for CRPGs? Created by:garrett Published on: Oct 11, 2001
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147. |
Editorial: The state of the industry Created by:Garrett Published on: Jul 26, 2001
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148. |
13889 newsbits later - the NEW RPGDot Created by:Rendelius Published on: Jul 01, 2001
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149. |
Advertising and RPGs Created by:David Kay Published on: May 03, 2001
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150. |
Have Blizzard Lost Their Way? Created by:David Kay Published on: Mar 01, 2001
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151. |
Why they die Created by:Rendelius Published on: Feb 18, 2001
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152. |
Kill Me, Please - Death in RPGs Created by:David Kay Published on: Dec 31, 2000
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