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Morrowind Mods: Werewolf mod update

(PC: Single-Player RPG) | Posted by @ Thursday - May 22, 2003 - 12:37 -
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Big update about this mod, read it here:
it's 99% debugged now.

I'm testing on my own before sending it to the team. I did as fast as possible, i hope you won't be too angry after me for the wait. There's still between 1 and 3 days to wait (testing and feedback) then you'll have it. Thanks again for your patience and I hope to get a lot of feedback and bug reports when the mod will be out.

Just a precision i have put a million times everywhere, but here again just in case someone missed it :

- THE MOD ABOUT TO BE RELEASED WILL BE WEREWOLVES EPISODE 1. YES, AN EPISODE 2 IS IN THE WORKS AND MANY ASPECTS OF THE MOD IN ITS CURRENT STATE WILL ONLY BE SEEN IN THE EPISODE 2, EVEN IF ALREADY IMPLEMENTED AND FULLY WORKING.

- THAT MEANS THAT THE STORY TOLD BY THIS MOD AND HIS FEATURES AREN'T ALL OF THE WEREWOLVES PROJECT.

- THERE IS NO QUEST IN THIS VERSION. NOT ONE. NADA. QUESTS WILL COME WITH EPISODE 2.

- WEREWOLVES CURRENT ASPECT ISN'T DEFINITIVE.

Now I've put that, I can tell you I -might- put a mini quest in the ep 1 if i find some extra time. Don't count on it, but it may be a good surprise if i can
Well, at least episode 1 will soon be released.
 
 
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