On the Camelot Herald, you can find an article on overcapping and stat raises, written by Matt Frior. This is how it starts:
Yesterday we released a patch note (version 1.61a), which features a change to the way that stat caps work. The explanation was too vague to be useful for testing and information, so here's a more thorough explanation. I'm sorry for the confusion this has caused, hopefully this more fully fleshed-out description will answer many of your questions and concerns.
First and foremost, this feature would best be called "overcapping" instead of "stat cap raise". The stat caps essentially remain the same, but now you can go over them, with extremely diminished returns the farther over the old cap you go.
Please note that, as with all Pendragon features, this overcapping system may change significantly during the testing process. We'll keep you all up to date via patch notes when this changes. |