|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Warcry has conducted an interview with Dan Antonescu, the Lead Designer of 'Realms of Torment' (MMORPG).Warcry: What kind of feeling do you want the players to experience from playing the game?
Dan: That they are stepping into a true dark medieval world. We chose to step away from the typical cartoonist style visuals you see in most fantasy based MMORPGs on the market and opted to create a more realistic looking world in terms of colour palette and textures.
As for the gameplay side, we want users to experience some unique styles of gameplay that the typical MMORPG fails to deliver such as a unique bloodline and progression system and true accountability where your actions in the game world have a strong effect on your character as well as taking part in some kick ass PvP battles. ;) |
|
|