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A new preview of Star Wars: KotOR went online at IGN this night:
In short, the peek was fairly pretty. When combat ensues, though events take place in "real time", the player has the option to pause the action and select special attacks for each of his three characters. In fact, the team hinted at including an "auto-pause" option that would immediately freeze the action upon encountering any one of several player-set conditions, such as "player is attacked", or NPC's are aggroed. A host of force powers (46 in all) await the Jedi player, while several non-force-oriented feats, weapon choices, and abilities are avaiable to those a little less attuned in the arts of flinging lightning bolts and lifting X-Wings. Moreover, up to 3 follow-up actions can be queued up per character while paused to ensure that combat doesn't become a series of pause-choose-unpause-watch for 2 seconds-repeat. For instance, in one battle we fought 3 Dark Jedi at once (a considerable challenge one might think), but were able to dispatch them rather easily by combining the forces of our party. A couple Life Steals from the main character, grouped with a Force Lightning and Force Whirlwind attack from our Jedi counterpart softenened up the opposition. Finally, a frag grenade attack from the resident furball of the party dealt the final blow. |
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