AllRPG has published a hands-on preview of Morrowind (Xbox). Here's a part of it:
Aside from NPC relations, players still possess the world at their fingertips. Characters can learn a large assortment of skills and trades, and these in turn can help shape them into whatever profession one may desire. Professions, like race, will also play a role in how characters are perceived; no one much likes an assassin for a best friend, and may not divulge information or hospitality as willingly.
Speaking of hospitality, you as the player can completely disregard that moral concept! Freedom is what Morrowind is all about, and we all know that freedom allows for some fairly profitable means. The entire world is alive, as stated above, but not just in forests and mountains; villages are full of houses and people, each one going about their daily business. The perfect opportunity to steal some goodies from the unsuspecting masses! What players see in the game, they can touch, eat, read, and take. Of course, our mothers scolded us in childhood about the penalties of theft, and those penalties haven't been forgotten in Morrowind. When caught, players are punished in the game, and depending on the owner of said stolen goods, it could be as light as a scolding, or as intense as imprisonment. |