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Fallout 3 and life without Josh @ NMA

(PC: Single-Player RPG) | Posted by Dhruin @ Saturday - November 08, 2003 - 02:18 -
| Game Info | Screenshots
No Mutants Allowed has tracked several interesting posts from Black Isle staffers since J.E.'s earlier shock (or not depending on your viewpoint) announcemnt. Here's a key bit from Damien "Puuk" Foletto:
JE leaving was a big blow for all of us on the project, no way around it. However, the stuff he was working on, the technical side of the project (rules, interfaces, etc.), is nearly complete (I think there are only two more interfaces that need to be done, and they are simple ones). Josh made sure that part, the part he was responsible for, was done by the time he left, and I think that is a huge example of his integrity and his passion for doing a great job.

The story and areas for VB have been finished for a few months now, so his input has been received and applied. We are currently building maps and writing dialogues. Sean Reynolds has been creative lead almost since MCA left and has been doing a very fine job of making sure we knows hwo ta write good.

On a personal note, I have really enjoyed working with Josh, and have been very impressed watching him grow into a great lead designer. He is a person who learns from his triumphs and mistakes and grows from those lessons - and in this industry, that's almost impossible to find. He knows when to step in and when to step back, and knows how to empower his employees. He brings a lot to BIS and will be sorely missed. I wish him good luck in his future venture (no, it's not Obsidian) and I know he will develop great things when he gets there.
Good to know. Does the last sentence imply J.E. has another gig organised (or is that reading to much into it)? Follow the link to NMA for more, including posts from Jeff Husges and Briareus.
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