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In the first of a promised series of articles covering the Austin Game Conference, Dana Massey of MMORPG.com gives us the lowdown on opening day. The Austin Game Conference (AGC) looks and feels like a high school reunion. Dominated by the MMORPG industry, it allows developers to get together and compare their ideological toys. Unlike E3, this is not a commercial event. For example, EA’s booth here is actually a booth, rather than some kind of football stadium. This allows for more of a community feel and serious discussion of issues facing the game industry without the need for marketing individual products to any great degree.
Each day there are a number of panels that range from discussion of in-game concepts, to industry roles and the business side of gaming. Today, sandwiched in around interviews, Staff Writer Laura Genender and I attended two panels: the Secondary Market and Community relations. | Source: MMORPG.com |
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