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Big news for 'World of Warcraft' watchers with a major patch and new client download. The patch notes have a long list of changes, with all races unlocked for this phase and a number of other changes including this rather odd (to my mind) 'Rest State' feature:Rest State
* The Rest state modifier only affects experience earned from killing monsters. It does not affect experience earned from quest rewards or other experience rewards in the game (such as future PvP experience rewards).
* As players kill monsters and gain experience points, they become increasingly tired. Their rest level reflects this tiredness in five tiers: well rested, rested, normal, fatigued and exhausted.
* Well-rested players receive bonus experience points for killing monsters. Rested players receive a smaller bonus. At the normal rest level, players receive no bonus experience points for killing monsters. Fatigued players receive half of the normal experience points from their kills, and when exhausted they will receive a quarter of normal experience from a kill.
* To become well rested and start earning bonus experience from killing monsters again, players must either log out or rest online at an Inn (see below) for several hours.
* Thanks to the comforts of a warm bed and a hearty meal, players who rest or log out at an Inn can regain energy up to the maximum level: well rested (it takes 8 hours to go from exhausted back to well rested). Players who log out anywhere else in the world will only regain energy up to the normal level.
* Note that while your character is resting at an Inn, you can play other characters on your account. The rest state is per character only. Thanks to Paul from http://www.worldofwar.net/ for the heads-up. |
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