|RPG Codex had posted the first interview with Prairie Games' Josh Ritter about their recently revealed 'Minions of Mirth'. Here's a snippet:|
2.) What made you decide to make Minions of Mirth? What aspects and previous titles made you want to make a CRPG?
I blew all my birthday money on Ultima IV one year and didn't see daylight for a couple months. After I finished the game, I broke the EULA by sector editing a backup of the game. The complexity of the system was fascinating and from there I wrote several mini-adventure games. I knew at a very early age that game making would be my career. After a number of years making other people's games, I decided to start an independent game company. It was time to make the game I wanted to play. This game is Minions of Mirth or MoM for short.