RPGDot Network    
   

 
 
Divinity2
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Star Wars: Galaxies - Q's Query #16

(PC: MMORPG) | Posted by Moriendor @ Monday - December 16, 2002 - 19:32 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Kevin "Q-PO" O'Hara has posted up his very own Q's Query #16. It's titled "Balancing the War" and 3PO wants you to comment on these questions:
  • As a game designer, what would you do to encourage a competitive environment where one side won’t always dominate over the other?
  • How much do you just let the players self balance?
  • If it gets too out of balance despite your efforts, at what point to you come back and meddle? In what way do you do it so that players don’t feel like it is pointless to do well because the designers will just “nerf” things?
  • Can you give examples of games that have balanced team conflict well? (doesn’t have to be MMO, could be an FPS or RTS)
  • What about examples of poor balance?
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.