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Eurogamer has posted an interview with Dark Age of Camelot developers Mythic Entertainment and French online gaming company GOA, responsible for the DAoC launch in Europe on February 4th. This is more an article but an interview, but the content was built from a Q&A they had with Mythic. Here's a bit:
Despite this rapid influx of new players, Camelot had one of the smoothest launches of any massively multiplayer role-playing game to date, a far cry from the chaotic arrival of Anarchy Online and World War II Online just a few months earlier. It's a lesson other companies would do well to learn from.
"We planned from the beginning to have a smooth launch and achieved it by having as much bandwidth on hand as possible; have a stable, well tested server architecture, and lots of beta testing. With WorldCom (UUNET) we have a partner who gives us outstanding internet service - we're right on their internet backbone, which gives us the ability to quickly change our internet settings as required. Also, we hired personnel from other online game companies who have direct experience with the network issues that crop up when a game of this magnitude launches. And most importantly, we've used our server architecture for many other online games over the years, which ensured that it was stable and almost bug free." |
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