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TVG's Derek dela Fuente had an opportunity to sit down and hold this highly interesting and informative interview with Dan Connor, Head of TellTale Games, re "Sam & Max 2"...
"I used to say Freelance Police was the Daisy that got hit by the weed whacker."
Sam & Max are fondly remembered so why do you think LucasArts dropped the brand when it still has potential and appeal?
That is a question for LucasArts, but I think it is pretty clear to see that LucasArts has made a shift in direction. Unfortunately Sam and Max was a victim of that switch. I used to say Freelance Police was the Daisy that got hit by the weed whacker.
What do you see as some of the major changes in game and character design from past titles and what involvement has Steve had?
It's still working itself out. Obviously the more of Steve the better, but he is a very busy man at Pixar.
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