The Wailing and the
Waterdhavians
This is the main quest of Chapter One.
You
will hit each section of the city of Neverwinter and end
up
with some very nice rewards.
The Hall of Justice
You begin by talking to Aribeth. She will be your main
source
of clues and journal updates for this quest. I suggest
returning
to her with each item as you collect them. Take the time
to
empty and refill your backpack and perhaps to pick up a
different
henchman.
The City Core
A few steps out of the door of the Hall of Justice, you
will
be approached by a girl named Bethany. She has some issues
with
the riot in the Peninsula District. Do as she asks, and
remember
to let her know it's safe after you have returned the
Intellect
Devourer's Brain to Aribeth and your alignment
will
move 3 points toward good.
You will also want to check out Trade of Blades if Tomi
isn't
your ideal choice for a henchman.
Peninsula District: Intellect
Devourer's
Brain
Make sure you talk to Sedos Sebile at the Peninsula Guard
Headquarters
located in the NE corner of the district. You will want to
show
him the Intellect Devourer's Brain before
handing
it off to Aribeth to complete THE PRISON KEY quest.
There are two ways to reach the Head Gaoler where the
Intellect
Devourer resides. Completing the TANGLEBOOK ESTATE quest
will
allow you to enter his office from there. If you chose the
PRISON
KEY quest, you will go through the front door of the
Prison
and work your way to the NW corner.
The room is guarded by Kurdan Fenkt, who is a very tough,
axe-wielding
Barbarian. Once near death, he will surrender to you and
spill
his guts (figuratively), at which point you can literally
spill
his guts if you don't mind the negative alignment hit.
Your objective is to kill the Intellect Devourer, but it
has
a nasty habit of controlling those around it. Try to talk
the
guards (except the Head Gaoler) into seeing the error of
their
ways. A sucessful persuade check will reduce your enemies
to
the Devourer and the Head Gaoler. You might be able to
charm
the Head Gaoler, but I was never sucessful. Remove him as
your
talents allow.
Now you've got the Intellect Devourer to face. He is
slow,
clumsy and ineffective, but takes a heck of a lot of
damage
to destroy. Keep with it and eventually you'll be left
with
a smelly Intellect Devourer's Brain
soaking
the inside of your backpack. The room is filled with some
mid-level
treasure, so be sure to crack open every container. For
those
who have Weapon Focus, you'll get a version of that weapon
from
one of the chests.
Again, remember to bring the Brain to
Sedos
to complete his quest (worth 100xp & 300 gold).
Aribeth
rewards you with 500 gold. With the various treasure
you've
looted, it's a nice lump of change when all's said and
done.
Beggar's Nest: Yuan-Ti
Heart
Within the Warrens of the Damned (enter through the Snake
Cult
Estate or Sword Coast Boy's Warehouse) you will need to
find
the body of TORIN (A Missing Brother quest) and retrieve a
copy
of the Ancient Key. He is located in a
room
at the SouthEast corner of the Warrens. You can also find
it
in Gulnan's Office at the NW Corner, along with
Gulnan's
Journal.
Use the Ancient Key in the main chamber
to
unlock Gulnan's Temple.
Gulnan is a level 10 Yuan-Ti Cleric with an HP of 100.
Her
biggest weapon, however is the zombie generator on the
platform.
Take that out before taking her on. She has many tricks up
her
sleeve, including some nasty Flame Strikes, Poison, and
Bestow
Curse spells. With her high spell resistance and ability
to
use Divine Power, you will probably need to recall out a
few
times before being able to wrest that cold heart from her
still
warm body.
If you take the Yuan-Ti Heart to Harben
in
the Shining Serpent, you will get a reward based on your
Charisma.
High Charisma will get 500 gold and a Necklace of Natural
Armor
+2. Medium get 200 gold and a Short Sword +1. Low walk
away
with 500 gold. I think everyone gets 400XP.
Once again, Aribeth will drop 500 gold in your pocket for
returning
another piece of the missing Waterdhavians.
The Blacklake District: Lock of
Dryad
Hair
Easily the simpliest of the 4 quests, the Dryad is located
in
Meldanen's Inner Santum. You have two ways into Meldanen's
Estate.Talk
to Milly in front of her house on the East side of the
District.
She will direct you to a portal she once used for
assignations
with Meldanen. Your other option is the front door. This
is
guarded on the outside by Orrean. You can bribe, persuade
or
kill him to obtain entrance. Killing him will dump a bunch
of
guards on you, so you might like that option just for the
exercise.
Inside, there is a dim-wittedguy named Grommin. For
pity's
sake, just con him into letting you through. Of course,
you
could kill him, but what would be the challenge? Check out
the
whole floor either now or after you've finished for some
nice
loot, including Dragon Blood and Linu's Silver
Chalice
of Moonbow.
You'll find Meldanen's Inner Sanctum by going through the
west
corridor and through Meldanen's Apprentice. Watch out for
traps
on the stairs down.
Once inside the Inner Sanctum, you'll have to approad the
Dryad
before Meldanen shows up. Beat him up and he'll surrender
to
you. At this stage, you must chose how you wish to
proceed.
Your options are to free the Dryad or kill her for the
Lock
of Dryad Hair. And what shall you do with the
wicked
Meldanen? Kill him and take everything he has, including
that
wonderful Staff of Meldanen? Make him cry uncle and watch
as
he yanks the Silver Tooth (Formosa's
UNREST
Quest) from his own mouth? Extort money and promise to
betray
Formosa for additional gain? Ah, decisions, decisions!
Another 500 gold is waiting for you when you deposit the
Lock
of Dryad Hair in Aribeth's palm.
The Docks District: Cockatrice
Feather
Another choice of entry points will lead you to the
Cockatrice
in the Aqueducts. Within the Silver Sails, there is a door
which
will require Dara'nei's Locket to open.
You
can find her locked in a room two floors down in the Seedy
Tavern.
The other option to use the Orders from
Callik
(found in Callik's House) to get through the gate inside a
concrete
bunker south of Androd's Estate.
Charon awaits you to transport you to the sewers. You'll
face
Callik and his croonies who are an easy challenge. Don't
forget
to grab the Masterson Family Amulet and
the
Fairy Dust from Callik's body.
You can see Vengaul through the fence, but you have to go
around
to reach him. Really nice people can talk to him and just
get
the Feather, but for the rest of you...kill everyone and
grab
the Cockatrice Feather from the crate
that
Vengaul unlocks before fleeing for his miserable life.
Vengaul
got away everytime I tried to kill him.
BEFORE YOU return the Cockatrice
Feather,
(or whichever is your 4th and final Waterdhavian item),
finish
the rest of your Chapter One quests.
When you are all done rollicking with the playmates in
the
Moonstone Mask, dumping the trash for a few coin, creating
that
PERFECT magical weapon with Marrok in the Shining Knight
Armors
and Armor, head on back to Aribeth and she'll begin the
next
part of your quest: HELM'S HOLD.
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