|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
An interview with designer Todd Howard about Morrowind can be read at Gamer.no. Here is something from the end:Some players are complaining about Morrowind being too easy. The skills are being improved too fast and so are the levels. They also claim there is no real competition against the monsters who inhabit the world, except for the NPCs. Was this a design decision, or purely unintentional?
Some of it is designed in, some of the exploits are obviously unintentional. We added a "difficulty" slider in the first patch to make it easier/harder for people. We still get people telling us how hard the game is, while some people say it's too easy. So a slider was the best way to go. It seems that players who find the hidden away magic items are the ones who find the game too easy. So it's more item-based power, than say, skills.
Finally I want to ask you, where do you see the Elder Scrolls series 5 years from now?
I see the series moving with the times and technology, and being on the forefront of gaming in general, not just RPGs. It's our ideal that each new Elder Scrolls game reinvent itself in ways that push games further than what they did previously. |
|
|