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Neverwinter Nights Adventure Creation Guide

(PC: Single- & Multi-Player RPG) | Posted by Garrett @ Friday - June 01, 2001 - 13:05 -
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Gamespy has posted part II in their Neverwinter Nights Adventure Creation Guide; this episode takes care of "Settling on a Story":

    I find that the best way to start is with a simple goal. As long as your heroes have a clear goal, then you can build suspense, throw in surprises, and make their story an exciting one. Remember, too, you can change their goals over the course of the adventure. As long as their current goal is always a clear one, it doesn't have to be the same one they started out with. Today, for instance, I thought it might be interesting to create a story around the recovery of a Tyrran relic. See, it's a simple enough idea, but it lends itself to all manner of important questions: should the story end when the heroes recover the item, or is that just the beginning? Does the relic have a use in the story, and do the players even know that they are searching for it? Where is the relic? Who knows of it or possesses it and what prevents the heroes from acquiring it? Is Tyr requesting its return as tithe for past divine assistance or possibly as atonement for some sin? What exactly is this relic: an item, a creature, or something else entirely?
 
 
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