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With Frogwares' '80 Days' just around the corner, Gorath takes a closer look:This time Frogwares chose to expand the classic adventure gameplay with a few harmless action-adventure and RPG elements; quite a risky decision, given the adventure community isnīt exactly known as innovation-friendly. The novelties are best described by a few examples, to illustrate the trade-offs. Each location has a certain time limit and if you exceed it the game informs you that it can no longer be solved and you should reload. You can save time by using transport devices like flying carpets, cars or elephants, but unfortunately they cost money, which is - you guessed it - limited. Money can be earned by doing optional side quests for certain NPCs. Furthermore Oliver has to eat every few hours and sleep when he is tired. The further costs money, the latter time. Read it all here. |
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