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Below 10: A Developer Profile
Larian Studio's: Ingmar Clarysse

Myrthos, 2002-04-08

Set in an all new fantasy universe, Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing a lot of new features, Divine Divinity will appeal to both hardcore and new RPG players.

Below 10 is a series of developer profiles where we try to establish a small profile by asking less than 10 questions to a team of developers. This edition features artist Ingmar Clarysse.

1) Tell us about yourself. Who are you and what do you do at Larian Studios.

I'm Ingmar, artist, mainly responsible for the objects for Divine Divinity, some concept sketches, and the latest thing I did for the game was a little sequence. I really enjoyed this one!

2) What is your typical working day like?

Coming in early, most of the time a certain programmer is still working and allows me to have my ritual artist versus programmer "nagging session". After this I boot up my computer, check my emails, start up Max and create some magic. Besides that I have a tendency to arrogantly criticize others health while smoking three packets of cigarettes myself and consume megalithic quantities of Red Bull and coffee.

3) What did you want to become when you grew up?

Quiet simple… an animator! The very first moment I saw a cartoon on TV, I decided to create them myself.

4) What are your favourite games and what are you playing now?

Fallout II, Diablo II…
For seven month's - blasphemy! - I didn't play a single game, I was to busy with creating one.

5) Where does your inspiration come from?

Everything: books, comics, chairs, paintings, museums, films, observing things when walking around, my fellow colleagues and my brother.

6) What is the coolest feature in Divinity for you?

I severely have to control myself now not to say 'chairs'! But then I would get a headshot from the team!
No, the immense interactivity in Divine Divinity, that's what it does for me.

7) Which feature that hasn't made it into Divinity is the one you will miss most?

More chairs! Atomic bombs, space ships, the Fonz, He-man, and of course Goldorak… euh… well actually nothing globally, everything I wanted in the game is in.

8) How did you get into the gaming business and do you have any advice for anyone seeking a position in that business?

I kept on nagging and being arrogant… but mainly the persistence in nagging did it - lol. And of course having studied classical animation for three and a half years, and 6 years of art school before that, helped a little.

9) Is there anything you would like to add?

Special thanks to our beloved boss for donating so many (expensive) cigars of his royal stash when we where in crunch-mode. And does anybody know if there is a cure for chair-fetish-addiction? (to help a friend of me of course…)

Average Reader Ratings: 7.96 (227 votes)
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